[====================================================] | NIArms Minigun [====================================================] Prerequisites- ============ HLC_Core CBA_A3 Installation- ============ 1) Extract @NIArsenal to your Arma3 directory or your My Documents/Arma3 directory. 2a.i) add @NIArsenal to your Arma3 launch -mods switch 2b) start up Arma3 2b.ii) Under Expansions, enable HLC MOD Set. About- ============ The M134 rotary canon has for several decades been the poster-child for gatling-derived aircraft and static-emplacement weapon systems. Despite the overally simple design concepts, it’s a clockwork nightmare. The original models by GE too had notable hangups relating to feed reliability, making safe, and inadvertant chainfire. The solutions were provided by both DeGroat Tactical and Dillon Aerospace (the G and D variants respectively), introducing a clutch, improved delinker and feed chutes. These improvements were not added to the Predator OR Terminator 2 handheld Miniguns, and this model fixed that. That is to say this is a MODERN M134D, on an updated rendition of the “Ol’ Painless” Handheld Minigun from Predator(hence "epilator"), and with some of the limitations of Arma’s handling in mind. Additionally, the M134 as depicted here has 2 fire modes- 1 with the lowest possible real-life ROF of the minigun(around 1300 RPM), plus one more cinematic one with a slightly more bassy firing sound and about only 1000 RPM. As a cautionary note about unrealism of of the weapon - You can attach vanilla optics and side attachments to the weapon Classnames- HLC_wp_M134Painless - M134D on Man-portable Custom-built Carrying rig. Aka M134D "Epilator" hlc_500rnd_762x51_Belt - 500 Round magazine of 7.62x51mm rounds. hlc_500rnd_762x51_Cinematic - 500 Round magazine of 7.62x51mm rounds, with explosive value for cinematic dramatic effect. (Wouldn't recommend for normal use, KILLS THE FUCK OUT OF FRAME RATE) Changelog ============ V1.3 Reissue - Re-signed with new key V1.3 - RVMAT Reflectivity method improved - now uses map-defined EnvMap. v1.2 - Implemented XML Stringtables - Japanese Language String Translation (Credit: ClassicArma) - French Language String Translation (Credit: StalkerSoC) v1.15 - Soundshader/Soundset changes: + Occlusion and Obstruction issues fixed (Gunshots no longer occluded by an A4 sheet held to face) + Midrange Gunshots tweaked + Tail volumes improved + Minor sound volume tweaks across the board - General AI Behaviour improvements. v1.1 Also cleanup other configs (e.g. ItemCore) defined at base level that should be under cfgWeapons.(Credit: Robalo) v1.05 - Whitespacing formatting conformed (Credit: YoursTruly) - JR attachment slots cleanup(Credit: Robalo) - Fixed: ItemInfo and WeaponsSlotsInfo errors (credit YoursTruly) - Magazine external dependencies fix- dependency on hlc_wp_Aug removed from magazines v1.0 - Inital Release. Credits- ============ Bohemia Interactive- Arma2 Sample resources(Sounds) Anders- Reload Samples Toadie- Everything not covered by the above. Commisioned by - FrankieonPCin1080p