[====================================================] | NIArms SG510 Rifles [====================================================] Prerequisites- ============ HLC_Core CBA_A3 Installation- ============ 1) Extract @NIArsenal to your Arma3 directory or your My Documents/Arma3 directory. 2a.i) add @NIArsenal to your Arma3 launch -mods switch 2b) start up Arma3 2b.ii) Under Expansions, enable HLC MOD Set. About- ============ The SIG SG510 is probably one of the most overlooked rifles of the cold war period. While,arguably, it's not much in the looks department, it's a real brute of a battle rifle, built from the round up for marksman accuracy and extreme-climate reliability. The design of the 510 is directly descended from the AM55 rifle designed by Rudolf Amsler, which borrowed functionality heavily from German WW2 designs (notably the MG42 and FG42, though never in a direct enough fashion to infringe patents). The SG 510-1 (or Sturmgewehr 57 as it was adopted) as-issued to the Swiss Army features a 24 inch barrel,heat-treated stamped steel reciever shaped using braising instead of weld, integrated bipod (whose mounting collar can be moved front or rear depending on preference), flip-up Micrometer sights with diopter apertures,extendable winter trigger, and a roller-delayed blowback system with one of the most impressively convoluted bolt carriers ever made. Despite all this, the rifle still comes off lighter than the G3 and M14, and paired with the 7.5x55mm GP11 round(which in it's stock FMJ issue form is effectively identical to Match-grade .308), outperforms both at range. Though this is the case, it's still somewhat of a forgotten weapon. While it's effectively one of the finest Self-loading rifles made for a full-length round,due to aformentioned braising and heat-treating and complexity it was one of the most expensive ever fielded. This, combined with SIG Neuhausen's somewhat insular business practices of the era, it didn't take take off commercially. While the 510-4(a 7.62mm NATO variant) were adopted to Chile and Bolivia, and FAMAE manufactured under license, even the civilian market proved essentially uninterested in it due to the pricetag. As such it kind of was relegated to underdog of history, and the SIGs of both the 510-4 and 510-1/Stgw57/PE57 variety are basically collectors items outside of Switzerland. This pack, comes with 5 rifles, appropriate magazines, and optics for both the GP11 and 7.62 NATO versions of the 510 Family. Classnames- hlc_rifle_STGW57 - SIG Sturmgewehr 57/Fass 57.Can mount Kern AARAU 4x24 Scope. 7.5x55mm hlc_rifle_stgw57_RIS - SIG Sturmgewehr 57/Fass 57 with Richner-Waffen Picatinny Rail Mount (if you're Swiss and you're a sport shooter, please give them your business :) ) hlc_rifle_stgw57_commando - Customised STGW 57, with Cut-down barrel. Inspired by Swiss gunsmith Rudolf Aebi. hlc_rifle_sig5104 - SIG 510/4. 7.62x51mm NATO hlc_rifle_amt - Sig AMT (American Match Target) in 7.62 NATO. No Bipod. hlc_optic_Kern - The Kern AARAU Scope on "Butter-dish" Scope mount. hlc_optic_Kern2d - " " " " " " " . 2D Reticle hlc_24Rnd_75x55_B_stgw - 24 Round Stgw57 magazine of GP11 175gr Military FMJ hlc_24Rnd_75x55_ap_stgw - 24 Round Stgw57 magazine of GP11 180gr Armour-piercing Boat-Tail hlc_20Rnd_762x51_b_amt - 20 Round SG510-4 magazine of 7.62x51mm Enhanced FMJ hlc_20Rnd_762x51_mk316_amt - 20 Round SG510-4 magazine of 7.62x51mm mk.316 Match hlc_20Rnd_762x51_bball_amt - 20 Round SG510-4 magazine of 7.62x51mm mk.319 SOST Barrier Ball hlc_20Rnd_762x51_T_amt - 20 Round SG510-4 magazine of 7.62x51mm Tracer rounds hlc_24Rnd_75x55_T_stgw - 24 Round Stgw57 magazine of GP11 Tracer rounds ACE Notes: Pertainant ballistic specs: Stgw 57 Barrel length- 583.4mm Twist rate - 270.8mm Sg510-4/AMT Barrel Length - 505mm Twist Rate - 305mm AARAU Adjustments are 1/4Mil instead of 1/10Mil. Changelog ============ 1.6 ======== - Barrel-Mount Accessories Support (Global, Where applicable) - Case-change to several bones in animation/gesture model.cfg - Materials/RVMATs (global) -- Replaced SMDI format textures with SM format where applicable - Standardised audible ranges of "closure" soundshaders - Preparation work to work Rifle Grenade Assets internal - configs etc moved internal, visual assets still point to FWA counterparts for the meantime. 1.5 ======== - Re-integrated closure noises to gunshots 1.4 Re-issue - re-signed with new Key 1.4 ======== - Implemented ACE Advanced Ballistics ACE_railHeightAboveBore on weapons - CBA Scripted Optics implemented on 2D Optic Attachments: Kern AARAU (hlc_optic_Kern2d) - Implemented ACE Advanced Ballistics HeightAboveRail values on all optics. - Implemented New Gunshot soundshaders (Credit:LordJarhead) - all ContextProne changed to use NIA_handsWeapon_context_Toadie (reduces Context prone clipping) - Unified and Standardised all mass values (Weight divided by the mass coef equals ACE-approved kilograms) - IconOverlays in the Gear menu Disabled on all weapons. - Changed the Supply Crate to a labelled NIArms Branded Variant - AI Firemodes cleaned up, more functional, less lines. - RVMAT Reflectivity method improved - now uses map-defined EnvMap. - Included, with permission: Stgw Rifle Grenades (Credit: TepacheLoco of Spearpoint, Free World Armoury) - Added Rifle-Grenade Launching Variants of Stgw57 (hlc_rifle_STGW57_RG,hlc_rifle_stgw57_RIS_RG) 1.35 ======== - Implemented XML Stringtables - Japanese Language String Translation (Credit: ClassicArma) - Implemented MagzineWells, Compatible with JAM - Implemented Magazine Proxies V1.3 ======== - Soundshader Volume Relevelling - Weapons use new Muzzleflashes. - Weapon inventory icons now use New system - all mass values recalculated to unified standard. V1.25 ======== - Soundshader/Soundset changes: + Occlusion and Obstruction issues fixed (Gunshots no longer occluded by an A4 sheet held to face) + Midrange Gunshots tweaked + Tail volumes improved + Minor sound volume tweaks across the board - General AI Behaviour improvements. V1.2 ======== - Fix "Sound: Error: File: hlc_wp_fal\snd\ak_selector.wss not found !!!" (Credit: Robalo) - Subclass of OpticsModes wasn't automatically inherited, add explicit (Credit: Robalo) - Migrated per-pack ballistic data to Core: 7.5mm GP11 - Added hiddenselections (see respective classes for details) V1.15 ======== - Whitespacing formatting conformed (Credit: YoursTruly) - JR attachment slots cleanup(Credit: Robalo) - Fixed: ItemInfo and WeaponsSlotsInfo errors (credit YoursTruly) - Magazine external dependencies fix- dependency on hlc_wp_Aug removed from magazines - Soundshader alterations- brought closerange gunshot audio down to more comparable audble ranges to default/Laxemann ranges (less over-range/clipping) - Moved ACE scope settings from default PBO to ACE compatibility to allow rtangetables to be valid. V1.1 ======== - Conformed mod icons,mod.cpp to rebranding - Soundshaders implemented, minor discretionary sound tweaks - Arsenal Icons implemented - General Material changes. RVMAT Fresnels altered for better effect. Credits- ============ Toadie- Everything Kaukassus - patience Additional Thanks- ============ The HLC/SHARBSE crew for being awesome, tolerant of oddities and allround rad blokes Kerc Kasha, for answering all my awkward hour config and scripting questions and basicly firing me up to work on Arma stuff. FPArma because comfy downtime, also Holt.