[====================================================] | NIArms SAWs [====================================================] Prerequisites- ============ HLC_Core CBA_A3 Installation- ============ 1) Extract @NIArsenal to your Arma3 directory or your My Documents/Arma3 directory. 2a.i) add @NIArsenal to your Arma3 launch -mods switch 2b) start up Arma3 2b.ii) Under Expansions, enable HLC MOD Set. OPTIONAL PBOS ------------ Extract to a suitable location and ensure that they are run AFTER both of their dependencies About- ============ The FN Minimi came about as a project to take the heavy and not readily portable FN MAG GPMG and create a more modern, man-portable Light Machine Gun. Initial prototypes for Minimi were built for 7.62x51mm, with the switch to 5.56x45mm NATO coming relatively late in it's development. The resulting LMG was probably a little heavier than it could have been, but certainly still fit the bill, so was adopted en masse. The pack covers the majority of the the Minimi/M249's service life, primarily bracketting from the ealy 1990s to the current day. The pack supports the use of,either directly or through optional addons - Community Upgrade Project: Magazines (Additional PBO) - RHS Escalation: Magazines (Additional PBO) - ACE3: Ballistics (Directly) - AGM: Ballistics, Overheating,Barrel Changes, Bipods (Directly) - Rutherberg's Advanced Ballistics: Ballistics (Directly) - CSE: Bipods (Directly) - TMR: Bipods/Autorest (Directly) NOTE - AGM and CSE both no longer are updating and their inclusion in support is for legacy support to groups not yet switching over to ACE. NOTE2- Across all ballistics functionality added; Minimis use 1:7in(178mm) Twist barrels, M249 1:12(305) Twist. Classnames- hlc_lmg_minimipara - Minimi Para (13.7" Barrel/ Para Stock) (No Optic Mount) hlc_lmg_minimi - Minimi (18.3" Barrel/Para Stock) (No Optic Mount) hlc_lmg_minimi_railed - Minimi RIS (18.3" Barrel/Solid Stock/M1913 Optics Mount) hlc_lmg_m249para - M249 Para (13.7" Barrel/Para Stock) (No Optic Mount) hlc_lmg_M249E2 - M249E2 (18.3" Barrel/Solid Stock) (No Optic Mount) hlc_m249_pip1 - M249E2 (18.3" Barrel/Solid Stock/M1913 Optics Mount) hlc_m249_pip2 - M249 Para (13.7" Barrel/Para Stock/ M1913 Optics Mount) hlc_m249_pip3 - M249 Para PIP (13.7" Barrel/PIP Stock/M1913 Optics Mount) hlc_m249_pip4 - M249 PIP (18.3" Barrel/PIP Stock/ M1913 Optics Mount/ Forward M1913 Tri-rail+VFG) (No Bipod) hlc_lmg_mk48 - Mk.48 Mod.0 SPIW hlc_200rnd_556x45_M_SAW - 200 Round magazine of 5.56x45mm M855A1 EP and M856 Tracer Rounds Mixed at a ratio of 1 Tracer for every 4 Ball rounds hlc_200rnd_556x45_T_SAW - 200 Round magazine of 5.56x45mm M856 Tracer Rounds hlc_200rnd_556x45_B_SAW - 200 Round magazine of 5.56x45mm M855A1 EP Rounds Changelog ============ V1.75 ============ - Barrel-Mount Accessories Support (Global, Where applicable) - Case-change to several bones in animation/gesture model.cfg - Materials/RVMATs (global) -- Replaced SMDI format textures with SM format where applicable - Replaced all usage of __ACCPANEL macro with explicit class declarations (Global,Breaking compiles) - Standardised audible ranges of "closure" soundshaders - added icons for hlc_grip_SAW_Grip1 and hlc_grip_SAW_Grip2 V1.7 ========== - Re-integrated closure noises to gunshots - Corrected gunshot audio on all .357 SIG P229s - should have a gunshot. V1.61 Re-issue - Re-signed with new Key V1.61 HOTFIX =========== - Mk48 Mod 0 Desert colour rail covers now in the accessories list V1.6 =========== - Implemented GripsSwitch functionality - All correct weapons accept and function with respective Gripswitch Functionality - Implemented ACE Advanced Ballistics ACE_railHeightAboveBore on weapons - Added Rail Covers - Implemented New Gunshot soundshaders (Credit:LordJarhead) - all ContextProne changed to use NIA_handsWeapon_context_Toadie (reduces Context prone clipping) - Unified and Standardised all mass values (Weight divided by the mass coef equals ACE-approved kilograms) - IconOverlays in the Gear menu Disabled on all weapons. - Changed the Supply Crate to a labelled NIArms Branded Variant - AI Firemodes cleaned up, more functional, less lines. - RVMAT Reflectivity method improved - now uses map-defined EnvMap. V1.5 =========== - Implemented XML Stringtables - Japanese Language String Translation (Credit: ClassicArma) - Implemented MagzineWells, Compatible with JAM - All SAWs now sit lower on shoulder, animations to match - Added RHS grip support - SAW VFG made into independent Grip Item( in a future Core update this will have function similar to RHS's grips) V1.41 =========== HOTFIX: Mk46 no longer changes to Minimi on reload. V1.4 =========== - Soundshader Volume Relevelling - Weapons use new Muzzleflashes. - Weapon inventory icons now use New system - all mass values recalculated to unified standard. - Magswitch functionality added to all SAWs that support STANAG magazines- works with all BI,NIA,RHS and CUP stanags (except Hicaps like CMAGs/X15s, just imagine them like 50 round belts) - Added reloads, sounds animations to correspond to previous. V1.35 =========== - Soundshader/Soundset changes: + Occlusion and Obstruction issues fixed (Gunshots no longer occluded by an A4 sheet held to face) + Midrange Gunshots tweaked + Tail volumes improved + Minor sound volume tweaks across the board - General AI Behaviour improvements. V1.3 =========== - Add some macros for easier mag compat maintenance - Fixed Reload Sounds (Credit- Navaro) - Added hidden selections (You know the drill- classes for details) - HLC_SAW_ammobox changes: * now uses Supplydrop model * Reduced Magazine counts (Was 20, now 10) * Reduced Weaponcounts (Was 10, now 5 per) - All weaponholders created - Added weapons: Mk46 Mod.0 (hlc_lmg_mk46) Mk46 Mod.1 (hlc_lmg_mk46mod1) M249E1 (hlc_lmg_M249E1) - special thanks: da12thMonkey, J0zh94(RHS) Minimi Para(RIS) (hlc_lmg_minimipara_railed) Minimi Para(Long) (hlc_lmg_minimipara_long) Minimi Para(Long/RIS) (hlc_lmg_minimipara_long_railed) - Weapon displaynames unified to make more sense. V1.25 =========== - Whitespacing formatting conformed (Credit: YoursTruly) - JR attachment slots cleanup(Credit: Robalo) - Fixed: ItemInfo and WeaponsSlotsInfo errors (credit YoursTruly) - Magazine external dependencies fix- dependency on hlc_wp_Aug removed from magazines - Added IRDIM Tracer Magazines - Soundshader alterations- brought closerange gunshot audio down to more comparable audble ranges to default/Laxemann ranges (less over-range/clipping) - audible distance of reload defined. - Sound Overhaul (Credit- Navaro) - Added Mk48 Mod.1 -made skeleton classes unique: minimi and M249 V1.2 =========== - Conformed mod icons,mod.cpp to rebranding - Soundshaders implemented, minor discretionary sound tweaks - Arsenal Icons implemented - Implemented Animated zeroing. - Removed duplicate inventory slots. Adheres the CBA/ASDG standard almost entirely. - Optional RHS and CUP compatibility patches updated to reflect most current versions respectively - Assorted Material adjustments. - Added: hlc_lmg_mk48 v1.16 ============ - magazineReloadSwitchPhase added to SAW base class - made Supplybox "Zeus Discoverable" - Added Zeus spawnable individual weapons. - adjustment to the gunshot tails volume, should be less overt. - material/shader tweaks, slight contrast increase to speculars. - ACE3 overheating/barrel swapping added to configs OPTIONAL CONTENT NOW INCLUDED- - RHS Compatibility - CUP Compatibility (RHS and CUP Compat may or may not work together,depending on your mod setup. Source provided if you wish to build your own) v1.1 ============ - Minor tweak of left-hand thumb on standard foregrip hand-pose - Added Unique Meshes to magazines Credits- ============ Bohemia Interactive- M27Link, Bullets Mesh and Materials Toadie- Everything Else Vunsunta- Suppressed Sound Additional Thanks- ============ Squantoon The HLC/SHARBSE crew for being awesome, tolerant of oddities and allround rad blokes Kerc Kasha, for answering all my awkward hour config and scripting questions and basicly firing me up to work on Arma stuff. FPArma for FPDrama