[====================================================] | NIArms MP5 SMGs [====================================================] Prerequisites- ============ HLC_Core CBA_A3 Installation- ============ 1) Extract @NIArsenal to your Arma3 directory or your My Documents/Arma3 directory. 2a.i) add @NIArsenal to your Arma3 launch -mods switch 2b) start up Arma3 2b.ii) Under Expansions, enable HLC MOD Set. OPTIONAL PBOS ------------ Extract to a suitable location and ensure that they are run AFTER both of their dependencies About- ============ When it comes to the 9mm Parabellum round, theres really only one weapon family that makes it work for it's keep- the MP5. Pistol-round SMG variant of the venerable G3 rifle- an SMG so good that it's been in the arms of police and SF unit for half a century now. Everything that the MP5 is can be attributed to it's parented design, but it's longstanding can only be attributed to just how much performance it squeezes out of a pistol round. The M4 may be the new contender for the position of door-banger's choice for it's ability to engage at ranges longer than 150m, but the MP5 more than holds it's own right up to the VERY margin of that line and slightly beyond withit's free-float barrel (only held back by the sheer limitations of the round). In short, the MP5 eats what you feed it, shoots where you point it, runs how you need it to and breaks down how you'd like it to. In this pack you get 10 variations of the venerable SMG, from it's most basic as the MP5a2 to the most extravegant as the MP5/10 and everything in between. Additionally three suppressors are provided. No two of these weapons are identical in performance, weight, or inertia. Very similar, but not the same. Classnames ============ hlc_muzzle_Agendasix - Suppressor for all 9x19mm Mp5s EXCEPT MP5k/MP5k-pdw (HK three-lug mount) hlc_muzzle_Tundra - Suppressor for all 9x19mm Mp5s hlc_muzzle_Agendasix10mm - Suppressor for MP5/10 hlc_acc_Surefiregrip - Surefire Weaponlight for M55A2 and A3 hlc_smg_mp5k_PDW - MP5K-PDW (Primary Weapon Slot) hlc_smg_mp5k - MP5K (Secondary weapon slot. Warning: Visual overstretch on left arm, nothing I can do about it without an overhaul to the way Arma handles pistol animations. This is why it's not in the ammo box) hlc_smg_mp5a2 - MP5A2 (Full-Stock, SEF Triggerpack) hlc_smg_mp5a3 - MP5A3 (Retractable Stock, SEF Triggerpack) ====The above do NOT accept side-rail attachments. The below ACCEPT side-rail attachments==== hlc_smg_mp5a4 - MP5A4 (Full Stock, "Navy" Triggerpack) hlc_smg_mp5n - MP5N (Telescoping stock, "Navy" Triggerpack) hlc_smg_mp510 - MP5/10 (Full Stock, "Navy" Triggerpack,10mm Auto) hlc_smg_mp5sd5 - MP5SD5 (Full Stock, "Navy" Triggerpack, integrally suppressed) hlc_smg_mp5sd6 - MP5SD5 (Telescoping stock, "Navy" Triggerpack, integrally suppressed) hlc_smg_9mmar - 'Navy' SMG (Homage to Half-life. MP5N with permenantly affixed KAC tri-rail and M203-PI. Now someone jsut needs to make the Grunts, a black-mesa-esque New Mexico map and we're golden.) hlc_30Rnd_9x19_B_MP5 - 30 Round MP5 Magazine of 9x19mm M882 NATO Ball hlc_30Rnd_9x19_GD_MP5 - 30 Round MP5 Magazine of 9x19mm LE Jacketed Hollowpoints hlc_30Rnd_9x19_SD_MP5 - 30 Round MP5 Magazine of 9x19mm M882 Ball loaded to subsonic rates hlc_30Rnd_10mm_B_MP5 - 30 Round MP5 Magazine of 10mm Auto FMJ hlc_30Rnd_10mm_JHP_MP5 - 30 Round MP5 Magazine of 10mm Auto LE Jacketed Hollowpoints Changelog ============ V1.95 =========== - Case-change to several bones in animation/gesture model.cfg - Materials/RVMATs (global) -- Replaced SMDI format textures with SM format where applicable - Replaced all usage of __ACCPANEL macro with explicit class declarations (Global,Breaking compiles) - Increased illumination power of hlc_acc_Surefiregrip V1.9 =========== - Re-integrated closure noises to gunshots V1.8 Re-issue - Re-signed with new key V1.8 =========== - Implemented GripsSwitch functionality - All correct weapons accept and function with respective Gripswitch Functionality - Implemented ACE Advanced Ballistics ACE_railHeightAboveBore on weapons - Added Rail Covers - Implemented New Gunshot soundshaders (Credit:LordJarhead) - all ContextProne changed to use NIA_handsWeapon_context_Toadie (reduces Context prone clipping) - Unified and Standardised all mass values (Weight divided by the mass coef equals ACE-approved kilograms) - IconOverlays in the Gear menu Disabled on all weapons. - Changed the Supply Crate to a labelled NIArms Branded Variant - RVMAT Reflectivity method improved - now uses map-defined EnvMap. V1.75 =========== - Implemented XML Stringtables - Japanese Language String Translation (Credit: ClassicArma) - French Language String Translation (Credit: StalkerSoC) - Implemented MagzineWells, Compatible with JAM - Implemented Magazine Proxies - Replaced M203 and Quadrant sight on GL Variant with M203-2003 and NICO ladder sight. - All full-size MP5s are Split into Tactical and Standard Variants - Added Slim-Line Foregrip as attachment - New animations - MP5/10 Sights corected - MP5K-PDW Reverted to standard sights. - MP5K Reverted to standard model (KA1 will make a return in a later version) V1.7 =========== - Soundshader Volume Relevelling - Weapons use new Muzzleflashes. - Weapon inventory icons now use New system - all mass values recalculated to unified standard. - New Meshes,Textures provided by Krycek - MP5K-PDW now has one Zero setting - 100m - MP5K made A1 Variant - All MP5s, except MP5/10 now are zeroed correctly. V1.65 =========== - Soundshader/Soundset changes: + Occlusion and Obstruction issues fixed (Gunshots no longer occluded by an A4 sheet held to face) + Midrange Gunshots tweaked + Tail volumes improved + Minor sound volume tweaks across the board - General AI Behaviour improvements. V1.6 =========== - Removed hlc_muzzle_Tundra - Added hidden selections (See classes for details) - Allow packing MP5 to vest (Credit: Robalo) - Overhaul MP5 pack config (Credit: Robalo) - Clean up outdated recoil params (Credit: Robalo) - Added New soundshader samples by Navaro, Configs adjusted. - Apply weight based config tweaks for MP5 V1.55 =========== - Whitespacing formatting conformed (Credit: YoursTruly) - JR attachment slots cleanup(Credit: Robalo) - Fixed: ItemInfo and WeaponsSlotsInfo errors (credit YoursTruly) - Magazine external dependencies fix- dependency on hlc_wp_Aug removed from magazines - Soundshader alterations- brought closerange gunshot audio down to more comparable audble ranges to default/Laxemann ranges (less over-range/clipping) V1.5 =========== Added - hlc_acc_Surefiregrip - Conformed mod icons,mod.cpp to rebranding - Soundshaders implemented, minor discretionary sound tweaks - Arsenal Icons implemented - Grenade sight accuracy improved(all). Should hit more or less Bang on for respective zeroings. - Removed redundant inventory slots. Adheres the CBA/ASDG standard almost entirely. - Optional RHS and CUP compatibility patches updated to reflect most current versions respectively - General Material changes. RVMAT Fresnels altered for better effect. - Adjustments to Ironsights- diopter axises recentered, animated ironsights. V1.4 =========== - firelight variables on MP5SD5/6 - magazineReloadSwitchPhase added to MP5 base class - made Supplybox "Zeus Discoverable" - Added Zeus spawnable individual weapons. - adjustment to the gunshot tails volume, should be less overt. - all Mp5s use own recoil instead of inheriting A3 SMG values. - shader and material adjustment, slight increases in specularity. - ShadowLOD mesh optimisations (all) OPTIONAL CONTENT NOW INCLUDED- - RHS Compatibility - ACE3 Compatibility (HuntIR rounds specifically) - CUP Compatibility (RHS and CUP Compat may or may not work together,depending on your mod setup. Source provided if you wish to build your own) V1.3 =========== - All weapons made compatible with V1.42 engine update (deploy pivot points added, make limited use of new "tails" sound system where possible) - Reduced audible range on MP5SD5 and 6 V1.25 =========== - Added Tritium insert to MP5N Front Post - MP5SD5 and SD6 now both fire at the correct subsonic speed regardless of ammo. V1.2 =========== - Corrected typo in suppressor inheritance V1.1 =========== - Added support to Advanced Ballistics mod - Altered Inheritance of suppressors. Credits- ============ Spartan0536 - 9x19mm Ballistics Twinke-masta (Johan Santana) - MP5 Base Mesh/UV Geno - Mp5 Textures Christian Oelund - MP5K-PDW Stock, Rear rotary drum - FireArms Source (http://http://www.firearms-source.com/) Toadie - Animation,sound mixing, MP5/10 Reciever Texture, MP5/10 Magazine texture, Agenda Six Suppressor r_populik - Gemtech Tundra mesh/textures Milo - MP5SD Suppressor Mesh El Maestro Del Graffiti - Mp5SD Suppressor texture zulmargera87- Mp5 low-profile clawmount mesh/textures Thanez- KAC MP5 Rail mount mesh/textures, MP5k Foregrip, reciever, endcap textures Tigg- M203 mesh/textures, Rail covers Arby26- Surefire WML Foregrip mesh, textures. Sound samples from - Vunsunta, Chuck Russom, Frank Bry