[====================================================] | NIArms M60E4 [====================================================] Prerequisites- ============ HLC_Core CBA_A3 Installation- ============ 1) Extract @NIArsenal to your Arma3 directory or your My Documents/Arma3 directory. 2a.i) add @NIArsenal to your Arma3 launch -mods switch 2b) start up Arma3 2b.ii) Under Expansions, enable HLC MOD Set. OPTIONAL PBOS ------------ Extract to a suitable location and ensure that they are run AFTER both of their dependencies About- ============ M60E4, the second-to-last iteration the venerable, yet fundamentally flawed weapons system introduced in the 1950s to replace and supplement the M1918 Browning Automatic Rifle. As set up within ,the M60 comes with one M1913 Rail on the Assembly cover, which makes it compatible with the use of any ASDG_JointRails-compatible optics mounts (even the DMS, though it looks DOPEY AS FUCK) Classnames- hlc_lmg_M60E4 - M60E4 hlc_lmg_m60 - M60 (original variant, no rails, longer, heavier) hlc_100Rnd_762x51_B_M60E4 - 100 Round magazine of 7.62x51mm Ball Rounds (i.e, standard bullets) hlc_100Rnd_762x51_T_M60E4 - 100 Round magazine of 7.62x51mm Tracer Rounds hlc_100Rnd_762x51_M_M60E4 - 100 Round magazine of 7.62x51mm Mixed at a ratio of 1 Tracer for every 2 Standard Ball rounds Changelog ============ V17 - Barrel-Mount Accessories Support (Global, Where applicable) - Case-change to several bones in animation/gesture model.cfg - Materials/RVMATs (global) -- Replaced SMDI format textures with SM format where applicable - Standardised audible ranges of "closure" soundshaders V16 - Re-integrated closure noises to gunshots - RVMAT Reflectivity method improved - now uses map-defined EnvMap. V15 Re-issue - resigned with new key V15 - Implemented ACE Advanced Ballistics ACE_railHeightAboveBore on weapons - Implemented New Gunshot soundshaders (Credit:LordJarhead) - all ContextProne changed to use NIA_handsWeapon_context_Toadie (reduces Context prone clipping) - Unified and Standardised all mass values (Weight divided by the mass coef equals ACE-approved kilograms) - IconOverlays in the Gear menu Disabled on all weapons. - Changed the Supply Crate to a labelled NIArms Branded Variant - AI Firemodes cleaned up, more functional, less lines. V14.1 HOTFIX - ReParented 200-round belt version of M60- now no longer changes into an M60E4 V14 - Implemented XML Stringtables - Japanese Language String Translation (Credit: ClassicArma) - French Language String Translation (Credit: StalkerSoC) - Implemented Charms - Added magswitch Support for longer belts V13 - Soundshader Volume Relevelling - Weapons use new Muzzleflashes. - Weapon inventory icons now use New system - all mass values recalculated to unified standard. v12 - Soundshader/Soundset changes: + Occlusion and Obstruction issues fixed (Gunshots no longer occluded by an A4 sheet held to face) + Midrange Gunshots tweaked + Tail volumes improved + Minor sound volume tweaks across the board - General AI Behaviour improvements. v11 - Tidy up M60 config(Credit: Robalo) - Add inertia values for M60 and remove some redundant params(Credit: Robalo) - Migrated magazine configs to core- hlc_100Rnd_762x51_B_M60E4,hlc_100Rnd_762x51_M_M60E4,hlc_100Rnd_762x51_Mdim_M60E4,hlc_100Rnd_762x51_Barrier_M60E4,hlc_100Rnd_762x51_T_M60E4 - Weaponholder macros for M60(Credit: Robalo) - Material Fresnel tweaks - Added hidden selections to all models (see classes for more details) - Mass, dexterity and inertia adjustments - Zeroing corrections v10.5 - Whitespacing formatting conformed (Credit: YoursTruly) - JR attachment slots cleanup(Credit: Robalo) - Fixed: ItemInfo and WeaponsSlotsInfo errors (credit YoursTruly) - Magazine external dependencies fix- dependency on hlc_wp_Aug removed from magazines - Added IRDIM Tracer Magazines - Soundshader alterations- brought closerange gunshot audio down to more comparable audble ranges to default/Laxemann ranges (less over-range/clipping) - audible distance of reload defined. - Sound Overhaul (Credit- Navaro) v10 - Conformed mod icons,mod.cpp to rebranding - Soundshaders implemented, minor discretionary sound tweaks - Arsenal Icons implemented - Removed redundant inventory slots. Adheres the CBA/ASDG standard almost entirely. - Optional RHS and CUP compatibility patches updated to reflect most current versions respectively - General Material changes. RVMAT Fresnels altered for better effect. - Animated Ironsights now work. v8c - magazineReloadSwitchPhase added to M60 base class - made Supplybox "Zeus Discoverable" - disintegrating links now eject from weapon - Added Zeus spawnable individual weapons. - adjustment to the gunshot tails volume, should be less overt. - Ace Overheating/Barrel Swapping support added. OPTIONAL CONTENT NOW INCLUDED- - RHS Compatibility - ACE3 Compatibility - CUP Compatibility (RHS and CUP Compat may or may not work together,depending on your mod setup. Source provided if you wish to build your own) v8 - All weapons made compatible with V1.42 engine update (deploy pivot points added, make limited use of new "tails" sound system where possible, bipods) - UIicon element changed- both MGs will now show as MGs in squad HUD 7d- - Corrected z-buffer issues with M60 - New Magazine added - 100 round Mk319 Barrier Ball boxes V7b- -Added support to Bipod functionality and Overheating/Barrel Swapping support for AGM (For real this time) V7- -Added support to Bipod functionality and Overheating/Barrel Swapping support for AGM -Added Bipod Support for CSE -Added support for Advanced Ballistics mob (by, and with values provided by, Ruthberg, BIG thanks to you for that, mate) V6- *hotfix* - Removed "10 round burst" V5- - All M60s now slightly less accurate in the hands of AI, treated like Mg (AI will fire bursts at distance) - M60s now classified as MG V4- Made compatible with config changes in the V1.24 Arma3 update. Fixed inheritancy issue on hlc_lmg_m60, no longer supports optical attachments V3 - Updated pack to make compatible with HLC_core v0.2 - Added hlc_lmg_m60 V2 - Removed dependance error re: sks_normalwood_co.paa V1 Hotfix - Removed hlc_optic_pso1 from compatibleitems list Credits- ============ Bohemia Interactive- Arma2 Sample resources(Meshes, Sounds, RVMATs, Textures), some script lines. Toadie- Scripts, Sound Mixing, Material Ports, Animation Vunsunta- Sounds Anders- Reload Sound Additional Thanks- ============ The HLC/SHARBSE crew for being awesome, tolerant of oddities and allround rad blokes Kerc Kasha, for answering all my awkward hour config and scripting questions and basicly firing me up to work on Arma stuff. Kiory , for working out the 3DS-Oxygen Pipeline. We may have FBX now, but I find .3ds somehow more comforting still.