[====================================================] | NIArms M14 Rifles [====================================================] Prerequisites- ============ HLC_Core ASDG_JointRails Installation- ============ 1) Extract @HLCMods to your Arma3 directory or your My Documents/Arma3 directory. 2a) add @hlcmods to your Arma3 launch -mods switch 2b.i) start up Arma3 2b.i) Under Expansions, enable HLC MOD Set. About- ============ So the M14 is the big F-You to FN Herstal and the FAL. At it's core, it's more or less just an Auto-fire capable M1 Garand that feeds from external mags instead of en-block clips, for better or worse. of the "Big 3" .308 battle rifles of the era, the M14 is the most cumbersome, but like it's parent design, is a nail-driver. It was so good at it that it well outlived it's immediate successor (the orginal M16) in US Armed force usage. The latest iteration, the Mk14 EBR/M39 EMR platforms though, likely signal the end of it's life , as the adoption of those was primarily decided due to an abundance of mothballed M14s and a distinct lack of 7.62 NATO effectiveness in the current arid conflicts, and M110s and Mk11s were in short supply. Classnames- hlc_rifle_M14 - M14 (Infantry Rifle) hlc_rifle_M21 - M21 Marksman Rifle ( Removal of select fire, Addition of Fibreglass stock and Harris Bipod) hlc_rifle_M14DMR - M14 DMR (USMC Designated Marksman Weapon. ArmA2 DMR) hlc_rifle_m14sopmod - Troy M14 SOPMOD (Precursor to the EBR. Modernised M14 Chasis) hlc_muzzle_snds_M14 -Sound Suppressor for the M14 Rifles hlc_optic_artel_m14 - Redfield AR-TEL Optic (3-9x Scope. Sadly, it's impossible in the engine to replicate the locked zoom:zero function) hlc_optic_LRT_m14 - Leupold LR/T (Effectively the same as the LRPS that's already ingame) hlc_20Rnd_762x51_B_M14 - 20 Round magazine of 7.62x51mm Ball Rounds (i.e, standard bullets) hlc_20rnd_762x51_T_M14 - 20 Round magazine of 7.62x51mm Tracer Rounds hlc_50rnd_762x51_M_M14 - 50 Round magazine of 7.62x51mm Mixed at a ratio of 1 Tracer for every 5 Standard Ball rounds (X-systems drum mag, so you can have the SAW be interoperable with the rest of the squad.) Changelog ============ V2.3 ======== - Barrel-Mount Accessories Support (Global, Where applicable) - Re-animated all M14s - Tactical Reloads (NIArms_Alt_Reloads) added to all weapons in set - Case-change to several bones in animation/gesture model.cfg - Materials/RVMATs (global) -- Replaced SMDI format textures with SM format where applicable - Replaced all usage of __ACCPANEL macro with explicit class declarations (Global,Breaking compiles) - Standardised audible ranges of "closure" soundshaders - mesh file re-organising V2.2 ======== - Re-integrated closure noises to gunshots - Corrected MagSwitch defines in hlc_rifle_M14dmr_Rail V2.1 =========== - Implemented GripsSwitch functionality - All correct weapons accept and function with respective Gripswitch Functionality - Implemented ACE Advanced Ballistics ACE_railHeightAboveBore on weapons - CBA Scripted Optics implemented on 2D Optic Attachments: Leupold M3A(hlc_optic_LRT_m14) - Implemented ACE Advanced Ballistics HeightAboveRail values on all optics. - Implemented New Gunshot soundshaders (Credit:LordJarhead) - all ContextProne changed to use NIA_handsWeapon_context_Toadie (reduces Context prone clipping) - Unified and Standardised all mass values (Weight divided by the mass coef equals ACE-approved kilograms) - IconOverlays in the Gear menu Disabled on all weapons. - Changed the Supply Crate to a labelled NIArms Branded Variant - AI Firemodes cleaned up, more functional, less lines. V2.0 =========== - Implemented XML Stringtables - Japanese Language String Translation (Credit: ClassicArma) - French Language String Translation (Credit: StalkerSoC) - Implemented MagzineWells, Compatible with JAM - Implemented RHS Grip support to Applicable weapons - Implemented Magazine Proxies - Implemented Charms - Corrected minor sight alignment issue with M14s - Added additonal X14 magazines V1.98 =========== - All instances fo the Harris Bipods replaces with newer Assets - LR/T scope replaced with M3A. - Where applicable replaced BIS default scope mount with Brookefield (mesh by pete, tex by Millennia ... 10+years ago) - AR-TEL scoep reticles refactored and are 100% accurate to real life scale and function (if you want the rangefinder deets, go google them) - Soundshader Volume Relevelling - Weapons use new Muzzleflashes. - Weapon inventory icons now use New system - all mass values recalculated to unified standard. - added ZF95 and VOMZ dedicated M14 scopes V1.95 =========== - Support to magswitch function on all Weapons - Soundshader/Soundset changes: + Occlusion and Obstruction issues fixed (Gunshots no longer occluded by an A4 sheet held to face) + Midrange Gunshots tweaked + Tail volumes improved + Minor sound volume tweaks across the board - General AI Behaviour improvements. V1.9 =========== JR tweaks & cleanups for M14 pack (Credit: Robalo) Add opticType param to M14 optics (Credit: Robalo) Add M14 weaponholders(Credit: Robalo) - Sound Volume tweaks on M14 soundshaders - Material fresnel adjustments - Added hidden selections to all models (see classes for more details) - hlc_optic_LRT_m14 now defaults 500m zero (was 200) - displaynames truncated - now use generic adoption models instead of Manufacturers - Inertia,dexterity and dispersion variances implemented - Added: hlc_rifle_M21_Rail (M21 with scope rail) hlc_rifle_M14dmr_Rail (M14DMR with scope rail) hlc_rifle_M14_Bipod_Rail (M14 with scope rail,bipod) - Added Additional weaponholders - Revamped Soundshader Samples (Credit: navaro) M14-PVS4 config correction (#51) -M14 was referencing pvs4-daysight located in hlc_wp_g3 instead of mesh located in hlc_wp_m14, creating uneccessary dependacy. (Credit: bryan.boru) V1.85 =========== - Whitespacing formatting conformed (Credit: YoursTruly) - JR attachment slots cleanup(Credit: Robalo) - Fixed: ItemInfo and WeaponsSlotsInfo errors (credit YoursTruly) - Magazine external dependencies fix- dependency on hlc_wp_Aug removed from magazines - Added IRDIM Tracer Magazines - Soundshader alterations- brought closerange gunshot audio down to more comparable audble ranges to default/Laxemann ranges (less over-range/clipping) - audible distance of reload defined. - Sound Overhaul (Credit- Navaro) V1.8 =========== - Conformed mod icons,mod.cpp to rebranding - Soundshaders implemented, minor discretionary sound tweaks - Arsenal Icons implemented - Removed redundant inventory slots. Adheres the CBA/ASDG standard almost entirely. - Optional RHS and CUP compatibility patches updated to reflect most current versions respectively - General Material changes. RVMAT Fresnels altered for better effect. - Removed- The U from Armoury. - Leupold Mk.4 LR/T and Redfield AR-TEL now use correct zoom levels (4-10x and 3-9x respectively) V1.7 =========== - Added : M14 with Bipod - magazineReloadSwitchPhase added to M14 base class - made Supplybox "Zeus Discoverable" - Added Zeus spawnable individual weapons. - adjustment to the gunshot tails volume, should be less overt. - Removed camera/aperture adjustment with zero, causes all scopes to zero incorrectly. - LR/T Reticle corrected, Zoom levels fixed. - Sound tweaks - Dryfire made audible - shader and material adjustment, slight increases in specularity. - ShadowLOD mesh optimisations (all) OPTIONAL CONTENT NOW INCLUDED- - RHS Compatibility - ACE3 Compatibility (HuntIR rounds specifically) - CUP Compatibility (RHS and CUP Compat may or may not work together,depending on your mod setup. Source provided if you wish to build your own) V1.6 =========== - All weapons made compatible with V1.42 engine update (deploy pivot points added, make limited use of new "tails" sound system where possible) - Bipod functionality enabled - M21,M14DMR - Attachable bipod functionality added to - Troy M14 SOPMOD V1.5 =========== - Bugfix: LR/T Scope AOTT mode now actually aims over top - Added : M1913 compatible M14 V1.4 ============ -Corrected typo in Suppressor inheritance - Added Mk316 and Barrier ball magazines for M!4 - Added Aim-over-the-top alternate optic mode V1.3 ============ -Added support to Bipod support for AGM -Added Bipod Support for CSE -Added support for Advanced Ballistics mod (by, and with values provided by, Ruthberg, BIG thanks to you for that, mate) -slight adjustments to overall AI accuracy (should no longer be able to use the M14/M14 SOPMOD with pinpoint accuracy in full auto) - Altered Inheritance of suppressors. - Altered AR-TEL Function - To change zoom/zero you now switch optic mode (default Keypad /). This is in an effort to replicate the real-life function of the scope, where Zoom and Zero move in linked fashion, Vertical marks represent 30 inches at 300m, horizontal are 60. V1.2 ============ - M14 Suppressor No longer dampens ballistics or damage - Added: hlc_20Rnd_762x51_S_M14 Subsonic magazine - Most RVMATs specular value decresed slightly - Added New Icon for X-14 magazine - Added: AN/PVS4 4x Night Optic for M14s ============ V1.1- made compatible with the V1.24 Arma3 Update Credits- ============ Bohemia Interactive- Arma2 Sample resources(Meshes, Sounds, RVMATs, Textures), some script lines. (M14DMR,Bipod, LR/T) An_aggressive_napkin - M14 mesh Millenia - M14 Textures Millenia - AR-TEL Mesh and textures General Tso,Twinke Masta Johan Santana, Jihad - M14SOPMOD Mesh Twinke Masta Johan Santana,Pete, Thanez - M14SOPMOD textures, Suppressor Mesh Toadie- Scripting, configs, all LODs bar primary MLODs, Sounds, Material Ports, Texture Edits Navaro - Sounds Clifton Vlodhammer - Animation Additional Thanks- ============ The HLC/SHARBSE crew for being awesome, tolerant of oddities and allround rad blokes Kerc Kasha, for answering all my awkward hour config and scripting questions and basicly firing me up to work on Arma stuff. Kiory , for working out the 3DS-Oxygen Pipeline. We may have FBX now, but I find .3ds somehow more comforting still. SV98- Kudos for the testing.