[====================================================] | NIArms G3 Rifles [====================================================] Prerequisites- ============ HLC_Core CBA_A3 Installation- ============ 1) Extract @NIArsenal to your Arma3 directory or your My Documents/Arma3 directory. 2a.i) add @NIArsenal to your Arma3 launch -mods switch 2b) start up Arma3 2b.ii) Under Expansions, enable HLC MOD Set. OPTIONAL PBOS ------------ Extract to a suitable location and ensure that they are run AFTER both of their dependencies About- ============ The G3's got a long history, the original design concepts originating in the Mauser factories at the end of WW2. The designers moved to spain to work on the design, ultimately producing the CETME Modelo 5, and ultimately moving back to work with H&K once the bar on arms manufacturing in Gemany lifted. Classnames- hlc_rifle_g3sg1 - H&K G3SG1 (Designated marksman rifle) hlc_rifle_psg1 - H&K PSG1 (Sniper Weapon System. So dedcated to the role that the tripod that it mounts to is not integral to the weapon) hlc_rifle_g3a3 - H&K G3A3 (Infantry Rifle) hlc_rifle_g3a3ris - H&K G3A3 + Pictatinny Rail Interface hlc_rifle_g3ka4 - H&K G3KA4 (Modernised,slightly shorter Infantry rifle) HLC_Rifle_g3ka4_GL - H&K G3KA4 + M203 hlc_rifle_hk51 - FR Ordnance MC51 (G3 rifle made as compact as an MP5. A Specfic request made by the SAS, apparently 50 made, but none saw combat) hlc_rifle_hk53 - H&K HK53 (H&K's formalised solution to the SASR's dilemma, essentially an HK33 made to fit the same size package as the MP5) hlc_rifle_hk53RAS - H&K HK53 + RAS hlc_rifle_hk33a2 - H&K HK33A2 (H&K's formal adaptation of the G3 Rifle to the 5.56mmx45 NATO standard. A2 variant with Burst triggergroup) hlc_rifle_hk33a2RIS - H&K HK33A2 + Picatinny Rail Interface hlc_rifle_psg1A1 - H&K PSG1A1 ("Modernised" PSG1. Features Side-folding SG550 Sniper stock, and regular G3 Clawmount facilities) hlc_rifle_PSG1A1_RIS - H&K PSG1A1 + Picatinny Rail Interface hlc_rifle_g3a3v - H&K G3A3 (Infantry Rifle) HLC_Optic_ZFSG1 - Zeiss Diavari 1.5-6x Rifle Optic in high-profile mount (Modern day as-equivelant to the ZFSG1. Altscope mode uses the Mount's peephole) hlc_optic_accupoint_g3 - Trijicon Accupoint TR20 Rifle optic in high-profile mount (3-9x, Illuminated post reticle.Altscope mode uses the Mount's peephole) hlc_20Rnd_762x51_B_G3 - 20 Round magazine of 7.62x51mm Ball Rounds (i.e, standard bullets) hlc_20rnd_762x51_T_G3 - 20 Round magazine of 7.62x51mm Tracer Rounds hlc_50rnd_762x51_M_G3 - 50 Round magazine of 7.62x51mm Mixed at a ratio of 1 Tracer for every 5 Standard Ball rounds (X-systems drum mag, so you can have the SAW be interoperable with the rest of the squad.) Changelog ============ V2.5 ============ - Barrel-Mount Accessories Support (Global, Where applicable) -- HK51 and HK53 now accept MP5 Grip accessories (Surefire WML grip, requires NIArms MP5s) - Case-change to several bones in animation/gesture model.cfg - Materials/RVMATs (global) -- Replaced SMDI format textures with SM format where applicable - Replaced all usage of __ACCPANEL macro with explicit class declarations (Global,Breaking compiles) - Standardised audible ranges of "closure" soundshaders - Re-exported G3 and HK33 reloads, Reduced time between mag out and mag in (about half-to-3/4 second) V2.4 ============ - Re-integrated closeure noises to gunshots - added magazineReloadSwitchPhase to GL variants - GL round proxies should now correctly reflect unloading previous shell and replacing with new. V2.3 Reissue - Re-signed with new key V2.3 ============ - Implemented GripsSwitch functionality - All correct weapons accept and function with respective Gripswitch Functionality - Implemented ACE Advanced Ballistics ACE_railHeightAboveBore on weapons - CBA Scripted Optics implemented on 2D Optic Attachments: Zeiss Diavari-DA(HLC_Optic_ZFSG1) Trijicon Accupoint TR-20 (hlc_optic_accupoint_g3) Hensoldt ZF1 STANAG 4x (hlc_optic_STANAGZF2D_G3) Kahles ZF95 (hlc_optic_ZF95_g3) Leupold M3A (hlc_optic_LeupoldM3A_G3) - Implemented ACE Advanced Ballistics HeightAboveRail values on all optics. - Added Rail Covers - Implemented New Gunshot soundshaders (Credit:LordJarhead) - all ContextProne changed to use NIA_handsWeapon_context_Toadie (reduces Context prone clipping) - Unified and Standardised all mass values (Weight divided by the mass coef equals ACE-approved kilograms) - IconOverlays in the Gear menu Disabled on all weapons. - Changed the Supply Crate to a labelled NIArms Branded Variant - AI Firemodes cleaned up, more functional, less lines. - RVMAT Reflectivity method improved - now uses map-defined EnvMap. V2.2 ============ - Implemented XML Stringtables - Japanese Language String Translation (Credit: ClassicArma) - French Language String Translation (Credit: StalkerSoC) - New Sounds implemented (Credit: Navarro) - Implemented MagzineWells, Compatible with JAM - Replaced M203 and Quadrant sight on GL Variants with M203-2003 and NICO ladder sight. - Implemented RHS Grip support to Applicable weapons - Implemented Magazine Proxies - Implemented Charms - V2.15 ============ - Corrected typo in HLC_Rifle_g3ka4_GL- Now has inertia a tenth of what it was, inline with the rest of the rifles. - Corrected hiddenselection values in HLC_Rifle_g3ka4_GL V2.1 ============ - Soundshader Volume Relevelling - Weapons use new Muzzleflashes. - Weapon inventory icons now use New system - all mass values recalculated to unified standard. - New G3A3, G3SG1,PSG1, HK33, and HK51 meshes provided by Krycek - New Audio by Navaro - HK33 rifles now have dedicated reload animation. - Zeiss Diavari-DA reticles now correctly proportioned and scaled. - New optics- Hensoldt ZF model 1 (and 2D version),Kahles ZF95,Leupold M3A v2.05 ============ - Support to magswitch function on all Weapons - Soundshader/Soundset changes: + Occlusion and Obstruction issues fixed (Gunshots no longer occluded by an A4 sheet held to face) + Midrange Gunshots tweaked + Tail volumes improved + Minor sound volume tweaks across the board - General AI Behaviour improvements. v2 ============ - G3 config trimming/fixup (Credit: Robalo) - G3 weaponholders (Credit: Robalo) - Added "mm" suffix to HK33 magazaine displayshort strings - Hiddenselections added to all weapons. See respective classes/P3Ds for specifics - M203 moved to hlc_rifle_g3_base - GL adjustments corrected HLC_Rifle_g3ka4_GL - Ironsight picture cleared up on all respective sights - Now accepts forward attachments : hlc_rifle_hk33a2RIS + added hlc_rifle_hk33a2RIS_GL hlc_rifle_g3a3vris hlc_rifle_g3sg1ris V1.85 ============ - Whitespacing formatting conformed (Credit: YoursTruly) - JR attachment slots cleanup(Credit: Robalo) - Fixed: ItemInfo and WeaponsSlotsInfo errors (credit YoursTruly) - Magazine external dependencies fix- dependency on hlc_wp_Aug fromaved from magazines - Added IRDIM Tracer Magazines - Soundshader alterations- brought closerange gunshot audio down to more comparable audble ranges to default/Laxemann ranges (less over-range/clipping) - HK33 tracer mags now have tracers. - Resolved #1 - G3SG1 now uses correct zoom values (therefore everything inherited off it) - Added opticparam to G3 Optics (Credit Robalo) V1.8 ============ - Conformed mod icons,mod.cpp to rebranding - Soundshaders implemented, minor discretionary sound tweaks - Arsenal Icons implemented - Grenade sight accuracy improved(all). Should hit more or less Bang on for respective zeroings. - Removed redundant inventory slots. Adheres the CBA/ASDG standard almost entirely. - Optional RHS and CUP compatibility patches updated to reflect most current versions respectively - General Material changes. RVMAT Fresnels altered for better effect, less dependency on generic maps. - PSG1 and HK53/HK51 character animations redone. One to exist, one to not be terrible anymore. - Added: hlc_rifle_hk33a2 hlc_rifle_hk33a2RIS hlc_rifle_psg1A1 hlc_rifle_PSG1A1_RIS hlc_rifle_g3a3v hlc_rifle_hk53RAS *IMPORTANT* SOME INHERITANCIES HAVE BEEN ALTERED. IF YOU HAVE REFERRED TO CLASSES IN THIS PACK, PLEASE DOUBLE CHECK class CHILD : PARENT RELATIONSHIPS V1.7 ============ - magazineReloadSwitchPhase added to G3 base class - made Supplybox "Zeus Discoverable" - Added Zeus spawnable individual weapons. - adjustment to the gunshot tails volume, should be less overt. - shader and material adjustment, slight increases in specularity. - HK51 and 53 Rear aperture replaced with G3 Aperture. - ShadowLOD mesh optimisations (all) OPTIONAL CONTENT NOW INCLUDED- - RHS Compatibility - ACE3 Compatibility (HuntIR rounds specifically) - CUP Compatibility (RHS and CUP Compat may or may not work together,depending on your mod setup. Source provided if you wish to build your own) V1.6 ============ - All weapons made compatible with V1.42 engine update (deploy pivot points added, make limited use of new "tails" sound system where possible) - Bipod functionality enabled - G3SG1 - Attachable Bipod Support added to G3KA4 V1.55 ============ - Added G3A3 with M1913 Optics mount - Shortened G3KA4 Barrels - Corrected RVMAT/Textures for g3ka4 GL V1.4 ============ - Added Aim-over-the-top back up sights mode to - AN/PVS4 - Altered Inheritance of suppressors. - Added Mk.316 and Barrier Ball Magazines to G3 Rifles V1.3 ============ -Added support to Bipod support for AGM -Added Bipod Support for CSE -Added support for Advanced Ballistics mod (by, and with values provided by, Ruthberg, BIG thanks to you for that, mate) - Altered Inheritance of suppressors. - Hitboxes and related GeometryLOD materials updated on all weapons - Adjusted Mass and inertia values- all weapons should noew be closer to their approximate real-life weights. V1.2 ============ - Added: AN-PVS4 4x Night Optic - Added: hlc_20rnd_762x51_S_G3 - 7.62x51mm Subonic magazine - Supressors no longer dampen round ballistics or damage - Added UI Icon for X-91 magazine - Altered G3A3/G3KA4 handanim[], shuld now properly grip the weapons - RVMAT Specular/gloss values altered - All G3 weapons now slightly less accurate in the hands of AI ============ V1.1- Made compatible with V1.24 Arma3 Update Fixed a flipped polygon in the G3ka4 Shadowlod Credits- ============ Bohemia Interactive- Arma2 Sample resources(Meshes, Sounds, RVMATs, Textures), some script lines. PAC - G3SG1 base MLOD Millennia - G3SG1 Textures Zulmargera87 - G3 Rail interface Mesh and textures Pete - G3A3 furniture mesh and textures, Suppressor Mesh Acid_snake- Suppressor Textures Soul_Slayer- HK53 Mesh HeNe - Textures Tigg - M203 Mesh and textures Toadie- Scripting, configs, all LODs bar primary MLODs, Sounds, Material Ports, Animation, Texture Edits Vunsunta- Sounds Blur- Accupoint mesh Tenoyl - Accupoint Textures Additional Thanks- ============ The HLC/SHARBSE crew for being awesome, tolerant of oddities and allround rad blokes Kerc Kasha, for answering all my awkward hour config and scripting questions and basicly firing me up to work on Arma stuff. Kiory , for working out the 3DS-Oxygen Pipeline. We may have FBX now, but I find .3ds somehow more comforting still. SV98- Kudos for the testing.