[====================================================] | NIArsenal FAL Rifles [====================================================] Prerequisites- ============ HLC_Core CBA_A3 Installation- ============ 1) Extract @NIArsenal to your Arma3 directory or your My Documents/Arma3 directory. 2a.i) add @NIArsenal to your Arma3 launch -mods switch 2b) start up Arma3 2b.ii) Under Expansions, enable HLC MOD Set. OPTIONAL PBOS ------------ Extract to a suitable location and ensure that they are run AFTER both of their dependencies About- ============ FN FAL, right arm of the free world, designed by the late Diuedonne Saive for Fabrique Nationale in the 1950s. The FAL largely was considered a hit, with the British Commonwealth adopting or manufacturing variants (generally known as the SLR), Brazil, Austria and adopting it as main infantry rifles, and swathes of small contract purchases thoughout it's lifetime. IMBEL continues production of the FAL to this day, effectively unchanged from it's original configuration alongside variants that modernise the platform, and in the civilian realm DS Arms produces FAL and SLR build for the shooter that range from the mundane SLR to Dedicated marksman platforms and the peculiar OSW. The SLR in here was actually one of the first things I tried my hand at in Arma modding. No joke I have images from 2 weeks post launch of the Alpha with the SLR in. Kind of pleased with how far even a year brings all this along Classnames- hlc_rifle_l1a1slr - Enfield L1A1 SLR hlc_rifle_SLR - Lithgow SLR (Australian manufactured L1A1) hlc_rifle_STG58F - Steyr STG.58 hlc_rifle_FAL5061 - FN FAL 50.61 'Para' hlc_rifle_FAL5061Rail - FN FAL 50.61 'Para' with Picatinny Rail Interface hlc_rifle_FAL5000 - FN FAL 50.00 hlc_rifle_FAL5000Rail - FN FAL 50.00 with Picatinny Rail Interface hlc_rifle_c1A1 - Canadian Arms Limited C1A1 (Canadian SLR variant, First Formally adopted FAL Rifle) hlc_rifle_LAR - FN LAR (Light infantry rifle contracted to Israel, Differs from the Support variant by the omission of bipod and standard width barrel) hlc_rifle_SLRchopmod - Lithgow SLR Chopmod ( Litghow SLR with the selector group from an L2A1 , Barrel sawn down and flash suppressor omitted, additional pistol grip drilled to foregrip. SASR armorer improvised solution to recon egnagements in Vietnam.) hlc_rifle_falosw - DSA Arms FAL OSW (Offensive Suppression Weapon. Or Offensively Short Weapon) hlc_rifle_osw_GL - DSA Arms FAL OSW + M203 GL hlc_optic_PVS4FAL - AN/PVS4 Night Optic (Exclusive to the FALs) hlc_optic_suit - SUIT Optic (Single Unit, infantry, Trilux. Exclusive to the FALs) hlc_20Rnd_762x51_B_fal - 20 Round magazine of 7.62x51mm Ball Rounds (i.e, standard bullets) hlc_20Rnd_762x51_t_fal - 20 Round magazine of 7.62x51mm Tracer Rounds hlc_20Rnd_762x51_S_fal - 20 Round magazine of 7.62x51mm cold-loaded ball (subsonic, for use with suppressor) hlc_50rnd_762x51_M_FAL - 50 Round magazine of 7.62x51mm Mixed at a ratio of 1 Tracer for every 5 Standard Ball rounds (X-systems drum mag, so you can have the SAW be interoperable with the rest of the squad.) Changelog ============ V2.4 ======== - Barrel-Mount Accessories Support (Global, Where applicable) - Tactical Reloads (NIArms_Alt_Reloads) added to all weapons in set - Reanimations for most of the weapons in set (and a mesh file system re-organisation) -- Metric FALs use Bolt Catch -- Imperial FALs use Charging Handle (Both use charging handle with X-FAL Drum) - Case-change to several bones in animation/gesture model.cfg - Materials/RVMATs (global) -- Replaced SMDI format textures with SM format where applicable - Replaced all usage of __ACCPANEL macro with explicit class declarations (Global,Breaking compiles) - Standardised audible ranges of "closure" soundshaders V2.3 ============ - Re-integrated closure noises to gunshots - added magazineReloadSwitchPhase to GL variants - GL round proxies should now correctly reflect unloading previous shell and replacing with new. V2.2 ============ - Added hlc_rifle_C2A1 - C2A1 Light Support Weapon (initial phase of a reconstruction project for ential FAL family) - Added hlc_30Rnd_762x51_B_fal,hlc_30Rnd_762x51_mk316_fal,hlc_30Rnd_762x51_barrier_fal,hlc_30Rnd_762x51_T_fal,hlc_30Rnd_762x51_TDim_fal,hlc_30rnd_762x51_M_FAL,hlc_30rnd_762x51_MDIM_FAL - 30-round MAgazines for the C2A1 - hlc_rifle_C2A1 minor visual improvements- correct pistol grip, trigger, magazine release, charging handle, bolt/bolt carrier, Muzzle Brake. New reload animation included (Other parts to follow when complete) V2.1 ============ - Implemented GripsSwitch functionality - All correct weapons accept and function with respective Gripswitch Functionality - Implemented ACE Advanced Ballistics ACE_railHeightAboveBore on weapons - Added Rail Covers - Implemented New Gunshot soundshaders (Credit:LordJarhead) - all ContextProne changed to use NIA_handsWeapon_context_Toadie (reduces Context prone clipping) - Unified and Standardised all mass values (Weight divided by the mass coef equals ACE-approved kilograms) - IconOverlays in the Gear menu Disabled on all weapons. - Changed the Supply Crate to a labelled NIArms Branded Variant - AI Firemodes cleaned up, more functional, less lines. - RVMAT Reflectivity method improved - now uses map-defined EnvMap. - CBA Scripted Optics implemented on 2D Optics: SUIT (hlc_optic_suit) v2.0 ============ - Implemented XML Stringtables - Japanese Language String Translation (Credit: ClassicArma) - French Language String Translation (Credit: StalkerSoC) - Implemented MagzineWells, Compatible with JAM - Replaced M203 and Quadrant sight on OSW with M203-2003 and NICO ladder sight. - Implemented RHS Grip support to OSW - Implemented Magazine Proxies- works on all FALs. - Implemented Charms - Rescaled OSW - Reanimated OSW v1.98 ============ - Soundshader Volume Relevelling - Weapons use new Muzzleflashes. - Weapon inventory icons now use New system - all mass values recalculated to unified standard. - Corrections to fireselector animation on all full auto FALS V1.95 ============ - Support to magswitch function on all Weapons - Soundshader/Soundset changes: + Occlusion and Obstruction issues fixed (Gunshots no longer occluded by an A4 sheet held to face) + Midrange Gunshots tweaked + Tail volumes improved + Minor sound volume tweaks across the board - General AI Behaviour improvements. V1.9 ============ - FAL config trimming, AI usage, inertia (Credit: Robalo) - Changed Ammobox model - Add FAL weaponholders (Credit: Robalo) - Side Attachment proxy positions corrected: hlc_rifle_falosw hlc_rifle_osw_GL Animated Zeroing corrected: hlc_rifle_falosw hlc_rifle_SLR hlc_rifle_STG58F hlc_rifle_L1A1SLR hlc_rifle_c1A1 hlc_rifle_LAR hlc_rifle_SLRchopmod - Ranging reduced on all FALs down to real-world counterparts (200-700m) - Barrel memory points adjusted - GL Animations Added to hlc_rifle_osw_GL - Zeroing adjustments finetuned on hlc_rifle_osw_GL - Implemented Hiddenselections on all weapons - added: hlc_rifle_FAL5000_RH (FAL 50.00 w/ Rhodesian Rattle-can camo) V1.85 ============ - Whitespacing formatting conformed (Credit: YoursTruly) - JR attachment slots cleanup(Credit: Robalo) - Fixed: ItemInfo and WeaponsSlotsInfo errors (credit YoursTruly) - Magazine external dependencies fix- dependency on hlc_wp_Aug fromaved from magazines - Added IRDIM Tracer Magazines V1.8 ============ - Conformed mod icons,mod.cpp to rebranding - Soundshaders implemented, minor discretionary sound tweaks - Arsenal Icons implemented - Grenade sight accuracy improved(all). Should hit more or less Bang on for respective zeroings. - Removed redundant inventory slots. Adheres the CBA/ASDG standard almost entirely. - Optional RHS and CUP compatibility patches updated to reflect most current versions respectively - General Material changes. RVMAT Fresnels altered for better effect, less dependency on generic maps. - hlc_rifle_osw_GL no longer accepts bipod - Added: hlc_rifle_FAL5000 hlc_rifle_FAL5000Rail - Displayname corrected: hlc_rifle_FAL5061 hlc_rifle_FAL5061Rail hlc_rifle_c1A1 *IMPORTANT* SOME INHERITANCIES HAVE BEEN ALTERED. IF YOU HAVE REFERRED TO CLASSES IN THIS PACK, PLEASE DOUBLE CHECK class CHILD : PARENT RELATIONSHIPS V1.6 ============ - magazineReloadSwitchPhase added to FAL base class - made Supplybox "Zeus Discoverable" - Added Zeus spawnable individual weapons. - adjustment to the gunshot tails volume, should be less overt. - ShadowLOD mesh optimisations (all) - moved deploypivot for all weapons without bipods to under the magazine (because muh gameplays) OPTIONAL CONTENT NOW INCLUDED- - RHS Compatibility - ACE3 Compatibility (HuntIR rounds specifically) - CUP Compatibility (RHS and CUP Compat may or may not work together,depending on your mod setup. Source provided if you wish to build your own) V1.5 ============ - All weapons made compatible with V1.42 engine update (deploy pivot points added, make limited use of new "tails" sound system where possible) - Attachable bipod functionality added to - SA58 OSW V1.4 ============ - Added Aim-over-the-top backup aiming mode to : AN/PVS4, SUIT - Added Mk.316, Barrier Ball magazines to FALs - Changed inheritance on suppressors. Now guaranteed to work and display correctly V1.3 ============ - Added support for Advanced Ballistics mod (by, and with values provided by, Ruthberg, BIG thanks to you for that, mate) - Altered Inheritance of suppressors. - Hitboxes and related GeometryLOD materials updated on all weapons V1.2 ============ - FAL Suppressor No longer dampens ballistics or damage - hlc_20Rnd_762x51_S_fal now uses custom .308 Subsonic round - Most RVMATs specular value decresed slightly - Added New Icon for X-FAL magazine ============ V1.1 - Made compatible with V1.24 Arma3 Update Credits- ============ Bohemia Interactive- Arma2 Sample resources(Meshes, Sounds, RVMATs, Textures), some script lines.(FAL PARA, AN/PVS4, GL Quadrant) Pete - SLR MLODs Millennia - STG58 Textures Acid_snake - LAR Foregrip textures Enron - Textures Tigg - M203 Mesh and textures Toadie- Scripting, configs, all LODs bar primary MLODs, Sounds, Material Ports, Animation(OSW), Texture Edits Clifton Vlodhammer - Animation (main FAL animation) Vunsunta- Sounds Additional Thanks- ============ The HLC/SHARBSE crew for being awesome, tolerant of oddities and allround rad blokes Kerc Kasha, for answering all my awkward hour config and scripting questions and basicly firing me up to work on Arma stuff. Kiory , for working out the 3DS-Oxygen Pipeline. We may have FBX now, but I find .3ds somehow more comforting still. "CliffyV" - The FAL IS the best rifle. And you should totally do more Commonwealth shit for Arma man. SV98- Kudos for the testing.