[====================================================] | NIArms Arctic Warfare Magnum/Arctic Warfare Covert-Magnum [====================================================] Prerequisites- ============ HLC_Core CBA_A3 Installation- ============ 1) Extract @NIArsenal to your Arma3 directory or your My Documents/Arma3 directory. 2a.i) add @NIArsenal to your Arma3 launch -mods switch 2b) start up Arma3 2b.ii) Under Expansions, enable HLC MOD Set. OPTIONAL PBOS ------------ Extract to a suitable location and ensure that they are run AFTER both of their dependencies About- ============ The story of the Arctic Warfare Magnum pretty much mirror's the rise of it'smaker- Accuracy International. What started in the 1980s with the then small-time manufacturer winning the contract to replace the Enfield L42A1 (No.4 SMLE "Sporting" rifle) with it's Arctic Warfare rifle- adopted as the L96, grew markedly with it's success with LE,Military and Sporting shooters. From there, really the only way was up, and within the decade, Accuracy International began looking at building it's successor- Something in purpose-built Long-range calibers. The result: the Arctic Warfare Magnum, available in factory chamberings of 7mm Mauser, .300 Win Mag and .338 Lapua Magnum (AKA Moly-coated $10 Bills). Essentially the same rifle as the AW with a few slight alterations to make the weapon more sturdy with the stouter rounds- Redesigned chassis, Buttspike (Not Included), Muzzle Brake and Barrel fluting are amongs the improvements. This pack covers Two variants of the Magnum family, one real, one fake, in one caliber (.300 Win Mag, because WIN MAG): The AWM (Technically AWM-F) and the AWC-M ( A bastard hybrid of an AWM and an AWCovert. The narrative excuse is it is a limited run, purpose-built contract order by a PSC, though that doesn't excuse it being wildly impractical). The original model(which was the AWC) comes from my now-mothballed project For Hire, but I got enough interest in it that I revived it for Arma3. Additional notes- - Supports ACE Ballistics. AWM has a 24" Barrel with a 279.4mm twist, AWC-M has a 16" barrel (Shrouded with suppressor) 203mm twist. - While it's not a dependency of the AWMs, I highly, HIGHLY reccommend running this with Kerc's Weapon Eventhandleer Framework (http://forums.bistudio.com/showthread.php?192780-Weapon-Eventhandler-Framework). I designed this mod with the use of it in mind, BUT it can run without it. Please show some love and use it Classnames- hlc_rifle_awcovert - AI Arctic Warfare Covert-Magnum (Olive Drab) .300 Win Mag hlc_rifle_awcovert_BL - AI Arctic Warfare Covert-Magnum (Flat Dark Earth) .300 Win Mag hlc_rifle_awcovert_FDE - AI Arctic Warfare Covert-Magnum (Black) .300 Win Mag hlc_rifle_awmagnum - AI Arctic Warfare Magnum (Olive Drab) .300 Win Mag - With Parker-Hale Bipod hlc_rifle_awmagnum_BL - AI Arctic Warfare Magnum (Black) .300 Win Mag - With Parker-Hale Bipod hlc_rifle_awmagnum_FDE - AI Arctic Warfare Magnum (Flat Dark Earth) .300 Win Mag - With Parker-Hale Bipod hlc_rifle_awMagnum_FDE_ghillie - AI Arctic Warfare Magnum (Flat Dark Earth) .300 Win Mag - With Parker-Hale Bipod and Ghillie Shroud hlc_rifle_awMagnum_BL_ghillie - AI Arctic Warfare Magnum (Black) .300 Win Mag - With Parker-Hale Bipod and Ghillie Shroud hlc_rifle_awMagnum_OD_ghillie - AI Arctic Warfare Magnum (Olive Drab) .300 Win Mag - With Parker-Hale Bipod and Ghillie Shroud hlc_5rnd_300WM_FMJ_AWM - 5-round .300WM Magazine loaded with MEN S230430 FMJ rounds. hlc_5rnd_300WM_AP_AWM - 5-round .300WM Magazine loaded with MEN DM131 AP rounds. hlc_5rnd_300WM_BTSP_AWM - 5-round .300WM Magazine loaded with 190grain Boat-Tail Soft-Tip rounds. hlc_5rnd_300WM_mk248_AWM - 5-round .300WM Magazine loaded with Mk.248 Mod.1 OTM rounds. hlc_5rnd_300WM_SBT_AWM - 5-round .300WM Magazine loaded with down-loaded Soft-tip rounds.(SAAMI standards and Spartan 0536 advise me not to endorse the kind of downloading that is demonstrated in this magazine). Changelog ============ 1.65 =========== - Added barrel mounted illuminators (lights, laser) support to AWMs - Re-added Closure sound to gunshot (mechanical sound of weapon) 1.6 =========== Re-issue- Resigned on new Key 1.6 ======== - Implemented ACE Advanced Ballistics ACE_railHeightAboveBore on weapons - Implemented New Gunshot soundshaders (Credit:LordJarhead) - Unified and Standardised all mass values (Weight divided by the mass coef equals ACE-approved kilograms) - all ContextProne changed to use NIA_handsWeapon_context_Toadie (reduces Context prone clipping) - IconOverlays in the Gear menu Disabled on all weapons. - Changed the Supply Crate to a labelled NIArms Branded Variant - RVMAT Reflectivity method improved - now uses map-defined EnvMap. 1.55 ======== - Implemented XML Stringtables - Japanese Language String Translation (Credit: ClassicArma) - French Language String Translation (Credit: StalkerSoC) - Implemented Magazine Proxies - Implemented Charms 1.51 ======== - Update AWC to CBA bolt action system - CBA JAM support Added 1.5 ======== - Soundshader Volume Relevelling - All magazines displaynames reformatted 1.4 ======== - New Soundsamples (Credit: Navaro) - Soundshader/Soundset changes: + Occlusion and Obstruction issues fixed (Gunshots no longer occluded by an A4 sheet held to face) + Midrange Gunshots tweaked + Tail volumes improved + Minor sound volume tweaks across the board - General AI Behaviour improvements. 1.3 ======== - Cleanup AW configs(Credit: Robalo) - Removed redeclaration of trace model of AWC ammo (credit: YoursTruly) - Migrated per-pack ballistic data to Core - Add AWM weaponholders(Credit: Robalo) 1.25 ======== - Whitespacing formatting conformed (Credit: YoursTruly) - JR attachment slots cleanup(Credit: Robalo) - Fixed: ItemInfo and WeaponsSlotsInfo errors (credit YoursTruly) - Soundshader alterations- brought closerange gunshot audio down to more comparable audble ranges to default/Laxemann ranges (less over-range/clipping) - Maxzeroingdistance increased to 1600m. - Added Tracer load 1.2 ======== - Conformed mod icons,mod.cpp to rebranding - Soundshaders implemented, minor discretionary sound tweaks - Arsenal Icons implemented - Optional RHS and CUP compatibility patches updated to reflect most current versions respectively - General Material changes. RVMAT Fresnels altered for better effect, less dependency on generic maps. 1.1 ======== - magazineReloadSwitchPhase added to AWM base class - made Supplybox "Zeus Discoverable" - Added Zeus spawnable individual weapons. - adjustment to the gunshot tails volume, should be less overt. OPTIONAL CONTENT NOW INCLUDED- - RHS Compatibility - CUP Compatibility (RHS and CUP Compat may or may not work together,depending on your mod setup. Source provided if you wish to build your own) Credits- ============ Spartan0536 - Ballistics Toadie - Everything Else Additional Thanks- ============ The HLC/SHARBSE crew for being awesome, tolerant of oddities and allround rad blokes Kerc Kasha, for answering all my awkward hour config and scripting questions and basicly firing me up to work on Arma stuff. Ruthberg FPArma for FPDrama also Landrovers.