[====================================================] | NIArsenal AUG Rifles [====================================================] Prerequisites- ============ HLC_Core CBA_A3 Installation- ============ 1) Extract @NIArsenal to your Arma3 directory or your My Documents/Arma3 directory. 2a.i) add @NIArsenal to your Arma3 launch -mods switch 2b) start up Arma3 2b.ii) Under Expansions, enable HLC MOD Set. OPTIONAL PBOS ------------ Extract to a suitable location and ensure that they are run AFTER both of their dependencies About- ============ The Steyr AUG is the posterchild for modern small-arms design in almost every facet, and was decades ahead of it's time. Not content with providing a marely adequate superior to the Austrian Army's then-current license-built FAL clone, Horst Wesp, Karl Moser and Karl Wagner set about creating something truly unique. They did so by upheaving conventional wisdoms, taking advantage of space age polymers, new production methods, designed modularity, revolutionary bullpup configuration, unique Spz-kr trigger, and perhaps most functionally interesting, making a magnified optics a mandtory component of the weapon. The end product looks every bit as space age now nearly 40 years later as it did then- sweeping ergonomic lines are a core part of it's visual execution. As mentioned, the AUG was designed as a full weapons platform out of the box- every Rifle could be converted in seconds from it's standard form to more specific roles, like the 9mm "Para" SMG, or the Heavy Barrel support variant. This pack of AUGs contains the 3 major iterations of the AUG design (the A1, A2 and A3), as well as the civilian Semi-Auto-only Special Reciever. With the exception of the A3, each of these comes in 3 barrel lengths firing 5.56x45mm NATO , and the A1 and A2 are also available in 9x19mm. all of these AUGs are available in three colours. The A3, Due to the quad-rail forgrip is only available in it's rifle length. However, it also has a GL-equipped model. Oh yes, and you can swap between different lengths of barrel from the action menu (or if you use AGM- self-interact). So,yes. Yes you can carry the standard rifle and a conversion kit,then with mere seconds delay go straight into running your AUG as an SMG. (Special credit to Kerc Kasha, who made this possible) Classnames- hlc_barrel_standard - Standard length(20") AUG Barrel hlc_barrel_carbine - Carbine length (18") AUG Barrel hlc_barrel_hbar - Heavy AUG Barrel (24") hlc_barrel_9mm - 9mm Parabellum Caliber Conversion Kit. (Contains Bolt, Magazine Adapter, 9" Barrel) hlc_rifle_aug -Steyr AUGA1 - Rifle-barrel (Default OD) hlc_rifle_auga1_t - " " (Tan) hlc_rifle_auga1_B - " " (Black) hlc_rifle_auga1carb -Steyr AUGA1 - Carbine-barrel hlc_rifle_auga1carb_t - " " (Tan) hlc_rifle_auga1carb_b - " " (Black) hlc_rifle_aughbar -Steyr AUGA1 - Heavy Barrel hlc_rifle_aughbar_b hlc_rifle_aughbar_t hlc_rifle_augpara -Steyr AUGA1 - 9mm Para hlc_rifle_augpara_b hlc_rifle_augpara_t hlc_rifle_auga2 -Steyr AUGA2 - Rifle-barrel (Default OD) hlc_rifle_auga2_b hlc_rifle_auga2_t hlc_rifle_auga2carb -Steyr AUGA2 - Carbine-barrel hlc_rifle_auga2carb_t hlc_rifle_auga2carb_b hlc_rifle_auga2lsw -Steyr AUGA2 - Heavy Barrel hlc_rifle_auga2lsw_t hlc_rifle_auga2lsw_b hlc_rifle_auga2para -Steyr AUGA2 - 9mm Para hlc_rifle_auga2para_b hlc_rifle_auga2para_t hlc_rifle_augsr -Steyr AUGSR (Special Reciever) - Rifle-barrel (Default OD) hlc_rifle_augsr_b hlc_rifle_augsr_t hlc_rifle_augsrcarb -Steyr AUGSR (Special Reciever) - Carbine-barrel hlc_rifle_augsrcarb_t hlc_rifle_augsrcarb_b hlc_rifle_augsrhbar -Steyr AUGSR (Special Reciever) - Heavy Barrel hlc_rifle_augsrhbar_b hlc_rifle_augsrhbar_t hlc_rifle_auga3 -Steyr AUGA3- Rifle-barrel (Default Green) hlc_rifle_auga3_bl -" " " (Blue) hlc_rifle_auga3_b -" " " (Black) hlc_rifle_auga3_GL -Steyr AUGA3 with M203A1 hlc_rifle_auga3_GL_BL - hlc_rifle_auga3_GL_B - hlc_30Rnd_556x45_B_AUG - 30 Round magazine of 5.56x45mm NATO Enhanced Performance Rounds for the Steyr AUG. hlc_30Rnd_556x45_SOST_AUG - 30 Round magazine of 5.56x45mm NATO Mk318 Rounds for the Steyr AUG. hlc_30Rnd_556x45_SPR_AUG - 30 Round magazine of 5.56x45mm NATO Mk262 Rounds(desgined for long range ballistic consistency for the Steyr AUG. hlc_30Rnd_556x45_T_AUG - 30 Round magazine of 5.56x45mm NATO Red Trace Ball for the Steyr AUG hlc_40Rnd_556x45_B_AUG - 42 Round magazine of 5.56x45mm NATO Enhanced Performance Rounds for the Steyr AUG. hlc_40Rnd_556x45_SOST_AUG - 42 Round magazine of 5.56x45mm NATO Mk318 Rounds for the Steyr AUG. hlc_40Rnd_556x45_SPR_AUG - 42 Round magazine of 5.56x45mm NATO Mk262 Rounds for the Steyr AUG. hlc_25Rnd_9x19mm_M882_AUG - 25 Round magazine of 9x19mm M882 NATO Ball for the Aug 9mm. hlc_25Rnd_9x19mm_JHP_AUG - 25 Round magazine of 9x19mm LE Jacketed Hollowpoint for the Aug 9mm. hlc_25Rnd_9x19mm_subsonic_AUG - 25 Round magazine of 9x19mm Subsonic Ball for the Aug 9mm. hlc_muzzle_snds_AUG - AAC M4-2000 with thread adapter for Steyr AUG hlc_muzzle_snds_a6AUG - AWC Agenda Six Suppressor threaded for the Steyr AUG 9mm. Changelog ============ V2.05 =========== - Barrel-Mount Accessories Support (Global, Where applicable) - Case-change to several bones in animation/gesture model.cfg - Materials/RVMATs (global) -- Replaced SMDI format textures with SM format where applicable - Replaced all usage of __ACCPANEL macro with explicit class declarations (Global,Breaking compiles) - Standardised audible ranges of "closure" soundshaders V2.0 =========== - Re-integrated closure noises to gunshots V1.96 =========== Re-issue- Resigned on new Key V1.96 HOTFIX ============ - Corrected AUGA1 Carbine OpticsID V1.95 ============ - Implemented GripsSwitch functionality - All correct weapons accept and function with respective Gripswitch Functionality - Implemented ACE Advanced Ballistics ACE_railHeightAboveBore on weapons - Added Rail Covers - Implemented New Gunshot soundshaders (Credit:LordJarhead) - all ContextProne changed to use NIA_handsWeapon_context_Toadie (reduces Context prone clipping) - Unified and Standardised all mass values (Weight divided by the mass coef equals ACE-approved kilograms) - IconOverlays in the Gear menu Disabled on all weapons. - Changed the Supply Crate to a labelled NIArms Branded Variant - AI Firemodes cleaned up, more functional, less lines. - RVMAT Reflectivity method improved - now uses map-defined EnvMap. - CBA Scripted Optics implemented on all A1 Variant Sights. - Controversially reversing my stance on the progressive trigger- Semi-Auto mode added to all AUGs V1.9 ============ - Implemented XML Stringtables - Japanese Language String Translation (Credit: ClassicArma) - French Language String Translation (Credit: StalkerSoC) - Implemented MagzineWells, Compatible with JAM - Replaced M203 and Quadrant sight on AUG A3 with M203-2003 and NICO ladder sight. - Implemented RHS Grip support to AUG - Implemented Magazine Proxies- works on all AUGs. - New Muzzle Flash for AUG A3 - Replaced Docter RDS sight on all A2/SR model AUGs - New sound effects (Credit: Navarro) - Fixed Magazine Icons V1.85 ============ - Corrected scope error regarding hlc_muzzle_snds_AUG V1.8 ============ - Soundshader Volume Relevelling - New sound Samples by Navarro - Weapons use new Muzzleflashes. - All magazines displaynames reformatted - Weapon inventory icons now use New system - all mass values recalculated to unified standard. - new AUGA3 reload animation V1.7 ============ - Soundshader/Soundset changes: + Occlusion and Obstruction issues fixed (Gunshots no longer occluded by an A4 sheet held to face) + Midrange Gunshots tweaked + Tail volumes improved + Minor sound volume tweaks across the board - General AI Behaviour improvements. V1.6 ============ - Clean up and improve AI usage for AUG pack (Credit: Robalo) - Updated to use macros - Adjustments to Dexterity - Added GL reload animations to hlc_rifle_auga3_GL (and variants) - Corrected GL sight animation hlc_rifle_auga3_GL and adjusted eye memory points (solved #13) V1.55 ============ - Whitespacing formatting conformed (Credit: YoursTruly) - JR attachment slots cleanup(Credit: Robalo) - Fixed: ItemInfo and WeaponsSlotsInfo errors (credit YoursTruly) - Added missing gear icons for AUGs - Added IRdim Tracer Mags - Mass figures for HBAR mags adjusted - Resolved #31 - AUGA3 GL now has reload sound V1.5 ============ - Conformed mod icons,mod.cpp to rebranding - Soundshaders implemented, minor discretionary sound tweaks - Arsenal Icons implemented - Removed duplicate inventory slots. Adheres the CBA/ASDG standard almost entirely. - Optional RHS and CUP compatibility patches updated to reflect most current versions respectively - General Material changes. RVMAT Fresnels altered for better effect, less dependency on generic maps. V1.4 - magazineReloadSwitchPhase added to AUG base class - made Supplybox "Zeus Discoverable" - Added Zeus spawnable individual weapons. - adjustment to the gunshot tails volume, should be less overt. - ShadowLOD mesh optimisations (all) - Added Parrallax lense blurs to AUGA1 sights. OPTIONAL CONTENT NOW INCLUDED- - RHS Compatibility - ACE3 Compatibility (HuntIR rounds specifically) - CUP Compatibility (RHS and CUP Compat may or may not work together,depending on your mod setup. Source provided if you wish to build your own) V1.3 * AUGA3+GL no longer can mount Bipods. * Added ACE3 Ballistic Data(Credit- Ruthberg) * Added Unique Meshes to magazines V1.2 * All weapons made compatible with V1.42 engine update (deploy pivot points added, make limited use of new "tails" sound system where possible) * Bipod functionality enabled - All HBAR Variants * Attachable Bipod support added - AUGA3s V1.1 * Red Dot on AUGA2 and SR variants re-zeroed,reduced FOV magnification Credits- ============ M203 Quadrant Sight - Bohema Interactive Barrel Swap Script - Kerc Kasha AWC Agenda Six - Toadie Magpul MVG - RedRogueXIII Troy BUIS- TenoYL Docter Red Dot - kaskad, obsolete Steyr AUGA1 - Sarv,r0tzbua Steyr AUG SR/A2 Reciever - Sproily HBAR,AUG 9mm Barrels, Bipods, Magzines - Toadie AUGA3 - WangChung,Philibuster M203A1 - Tigg Additional Thanks- ============ The HLC/SHARBSE crew for being awesome, tolerant of oddities and allround rad blokes FPARMA - pret..ty unique, you guys. Kerc Kasha, for answering all my awkward hour config and scripting questions and basicly firing me up to work on Arma stuff. Kiory , for working out the 3DS-Oxygen Pipeline. We may have FBX now, but I find .3ds somehow more comforting still. Foxhound for Armaholic "Early-adopter" testing thankyous to - SV98, Cuel, Mallow