[====================================================] | NIArsenal AR15 Rifles [====================================================] Prerequisites- ============ HLC_Core CBA_A3 Installation- ============ 1) Extract @NIArsenal to your Arma3 directory or your My Documents/Arma3 directory. 2a.i) add @NIArsenal to your Arma3 launch -mods switch 2b) start up Arma3 2b.ii) Under Expansions, enable HLC MOD Set. OPTIONAL PBOS ------------ Extract to a suitable location and ensure that they are run AFTER both of their dependencies About- ============ In the 1950s, Small arms company Armalite (then bought as a division into the Fairchild Engine and Airplane Corporation) was founded to create firearms that focused on utilising the latest in material design to bring to market light, better weapons. The company, under the orders of legendary Chief Engineer Eugene Stoner brought to market two notable rifle designs to the table in it's early life - The AR-10 and AR-15. The AR-10 competed initally for the Infantry Combat Rifle trials, which it ultimately lost to the M14, but the overall concepts and rough design layout it created layed the mould for it's lighter caliber succerssor: the AR-15. Both systems have a direct gas impingement system - gas is tappedback via tube to the bolt to apply direct gas pressure on the bolt to cycle. The system as designed was simple to strip and operate, light and ,with the correct spec ammo, accuracte and reliable. First adopters of the AR-15, the US Air Force and Army Special Forces, sung high praise of the rifle, ultimately leading to it's introduction to service with the Marines as the M16. Unfortunately too late for Armalite itself, dissatisfied with the response in the market prior to wide adoption, sold the AR-10 and AR-15 patterns to Colt, and AR-10 to a Dutch company. Armalite had a few smaller successes with other stoner ideas (Notably the AR-18), but the company never really saw widespread success and closed it's doors in 1988. Today, the AR-15 stands not as one weapon ,but as a family platform of largely interchangable variations on the concept, with wide adoption in Military, Law Enforcement and Civilian shooting areas. This pack reflects just some of that variety, not to cover the bog standard M4s and M16s, but some of the more exotic variations. Classnames- hlc_rifle_RU556 - AR15 Sanitied Carbine (Magpul AFG, MOE,P-Mag,BAD-lever. Novekse KX3) hlc_rifle_RU5562 - AR15 Magpul Carbine (Magpul AFG, UBR,P-Mag,BAD-lever. Novekse KX3) hlc_rifle_Colt727 - Colt Carbine (Colt Model 727 "Commando" - "M4" Barrel, M16A2 Upper, Full-Auto Lower) hlc_rifle_Colt727_GL - Same as above, add M203 hlc_rifle_bcmjack - Bravo Company MFG/Haley Strategic 'Jack" Carbine ( Milspec M4 reciever, Geissele SMR Mk1, BCMGunfighter Muzzle brake/comp, there's more, but this isn't an advert) hlc_rifle_Bushmaster300 - Busmaster .300 Carbine (M4A1-profile carbine chambered for .300 Blackout, instead of 5.56mm NATO) hlc_rifle_vendimus - AR15 .300 Dissipator Carbine (Carbine-length heavy barrel covered by full-length rifle furniture) hlc_rifle_SAMR - Rock River Arms LAR-15 AMR (Full-Auto-Capable full-length rifle, kitted out to be able to double as a marksman rifle, with accuracy to match) hlc_rifle_honeybase - AAC 'Honey-Badger',Sans Suppressor hlc_rifle_honeybadger - AAC 'Honey-Badger' (Suppressed Carbine-length defense weapon, created to show off the low-velocity suppressed capabilities of the .300 Blackout round) hlc_muzzle_556NATO_KAC -Sound Suppressor 5.56MM NATO AR15s hlc_muzzle_300blk_KAC - Sound Suppressor .300 Blackout AR15s 29rnd_300BLK_STANAG - 30 Round magazine of .300 Blackout FMJ 29rnd_300BLK_STANAG_T - 30 Round magazine of .300 Blackout Tracer Rounds 29rnd_300BLK_STANAG_S - 30 Round magazine of .300 Blackout FMJ "cold" loads for optimum sound suppression. hlc_30rnd_556x45_EPR - 30 Round magazine of 5.56x45mm NATO Enhanced Performance Rounds. hlc_30rnd_556x45_SOST - 30 Round magazine of 5.56x45mm NATO Mk318 Rounds(designed for optimal performance with even SBR-length rifles). hlc_30rnd_556x45_SPR - 30 Round magazine of 5.56x45mm NATO Mk262 Rounds(desgined for long range ballistic consistency). Changelog ============ V2.5 ============ - Barrel-Mount Accessories Support (Global, Where applicable) - Tactical Reloads (NIArms_Alt_Reloads) added to all weapons in set - Case-change to several bones in animation/gesture model.cfg - Materials/RVMATs (global) -- Replaced SMDI format textures with SM format where applicable - Replaced all usage of __ACCPANEL macro with explicit class declarations (Global,Breaking compiles) - Standardised audible ranges of "closure" soundshaders - Replaced usage of most [NIA_GestureReload416,NIA_GestureReload416_x15,NIA_GestureReload416_WS] animations with [HLC_GestureReload_M16A1,HLC_GestureReload_M16A1_X15,HLC_GestureReload_CAR15] respectively. Retimed and reanimated meshes as appropriate, reloadMagazineSound(s) redirected. - Reorganised heirachy on all weapons in HLC_WP_M16A2 - Milspec AR15 - Phase 1 -- replaced Meshes on and rewrote configs - hlc_wp_m16A1, hlc_rifle_M16A1_m203, hlc_wp_XM177E2 -- Selective parts mesh replacements on hlc_wp_mod727,hlc_wp_mod733,hlc_wp_xm4 (where applicable) -- Added XM16E1 - hlc_wp_XM16E1 -- Added XM177E2+M203 - hlc_wp_XM177E2_M203 -- Added XM177E1 - hlc_wp_XM177E1 -- Added M16A1 Carbine - hlc_wp_mod653 -- Muzzle Devices for phase 1 ARs (M16a1,XM16E1,XM177s etc) -- Added Surefire SF660 (Barrel mount and Picatinny mount) - hlc_acc_SF660,hlc_acc_SF660_Barrel -- Added AIM-1/D Laser Module (Barrel mount in both generic and M16 Bayonet Mount) - hlc_acc_AIM1D_M16,hlc_acc_AIM1D_Generic -- Added 20 Round STANAG magazine - hlc_20RndSTANAG_556x45_EPR,hlc_20RndSTANAG_556x45_SOST,hlc_20RndSTANAG_556x45_SPR,hlc_20RndSTANAG_556x45_S,hlc_20RndSTANAG_556x45_M,hlc_20RndSTANAG_556x45_t,hlc_20RndSTANAG_556x45_MDim,hlc_20RndSTANAG_556x45_TDim -- Added 20 Round STANAG magazine (Worn) - hlc_20RndSTANAG_Worn_556x45_EPR,hlc_20RndSTANAG_Worn_556x45_SOST,hlc_20RndSTANAG_Worn_556x45_SPR,hlc_20RndSTANAG_Worn_556x45_S,hlc_20RndSTANAG_Worn_556x45_M,hlc_20RndSTANAG_Worn_556x45_t,hlc_20RndSTANAG_Worn_556x45_MDim,hlc_20RndSTANAG_Worn_556x45_TDim V2.4 ============ - Re-integrated closure noises to gunshots - added magazineReloadSwitchPhase to GL variants - GL round proxies should now correctly reflect unloading previous shell and replacing with new. V2.3 ============ - Replaced A2 Receivers on hlc_rifle_Colt727,hlc_rifle_Colt727_GL,hlc_wp_m16a2,hlc_rifle_m203,hlc_wp_mod727,hlc_wp_mod733,hlc_wp_xm4 - Rescaled hlc_rifle_Colt727_GL to be correct size, reproportioned GL sights - Moved to HLC_Core all .300 Blackout magazines V2.21 Hotfix ============ Corrected Material on hlc_wp_xm4 (M4) V2.2 ============ - Implemented GripsSwitch functionality - All correct weapons accept and function with respective Gripswitch Functionality - Implemented ACE Advanced Ballistics ACE_railHeightAboveBore on weapons - Added Rail Covers - Implemented New Gunshot soundshaders (Credit:LordJarhead) - all ContextProne changed to use NIA_handsWeapon_context_Toadie (reduces Context prone clipping) - Unified and Standardised all mass values (Weight divided by the mass coef equals ACE-approved kilograms) - IconOverlays in the Gear menu Disabled on all weapons. - Changed the Supply Crate to a labelled NIArms Branded Variant - AI Firemodes cleaned up, more functional, less lines. - RVMAT Reflectivity method improved - now uses map-defined EnvMap. V2.02 ============ - Implemented XML Stringtables - Japanese Language String Translation (Credit: ClassicArma) - French Language String Translation (Credit: StalkerSoC) - Implemented MagzineWells, Compatible with JAM - Implemented RHS Grip support to applicable weapons - Implemented Magazine Proxies- works on all AKs - Implemented Charms - Replaced CTR Stock on sanitised carbine - Replaced VLTOR Stock on CQBR - Corrected hiddenselection assignment on Sanitised carbine bottom rail- now skins to proper material - Added retro ARs (M16A2,M16A1, RO727,733,XM177E2) V1.99 ============ - Soundshader Volume Relevelling - Weapon inventory icons now use New system - All 300AAC magazines displaynames reformatted - Weapons use new Muzzleflashes. - All the 300 Blackout Rifles scaled down 10% visually (hlc_rifle_vendimus,hlc_rifle_honeybadger,hlc_rifle_Bushmaster300) - added : hlc_50rnd_300BLK_STANAG_EPR (apparently there is demand for it) - Added : hlc_rifle_M4a1carryhandle, hlc_rifle_mk18mod0 - Mk18Mod0 - Replaced low-poly KAC BUIS on hlc_rifle_vendimus and hlc_rifle_honeybadger with nicer ones that are actually usable. - Added hlc_50rnd_300BLK_STANAG_EPR to ammo box - created editor-ready hlc_rifle_bcmblackjack -removed lastround tracer from 29rnd_300BLK_STANAG; - Weapon inventory icons now use New system - all mass values recalculated to unified standard. - Accessory rails on Magpul and Sanatised Carbines now on correct side. - Bipod removed from SAMR - Accessory slot positions corrected - Implemented weapon/Dex chages based on magswitch system. V1.96 ============ - Corrected Muzzle Velocity on the .300AAC TAC-TX magazine V1.95 ============ - Support to magswitch function on all Weapons - New sound Samples by Navarro - Soundshader/Soundset changes: + Occlusion and Obstruction issues fixed (Gunshots no longer occluded by an A4 sheet held to face) + Midrange Gunshots tweaked + Tail volumes improved + Minor sound volume tweaks across the board - General AI Behaviour improvements. V1.9 ============ - Use macros FTW (Credit: Robalo) - Corrected skeleton dependency conflicts between hlc_rifle_colt727 and hlc_colt727_gl - Recentered hlc_rifle_ru5562 - Clean up M203 cfg for AR15 - GL Reload Animations added- hlc_rifle_Colt727_GL hlc_rifle_m4m203 Rescaled mesh - hlc_rifle_RU5562 hlc_rifle_RU556 - Hiddenselections Created for all weapons (Refer to class configs respective weapons for naming schemes) - Side Attachment proxy positions corrected: hlc_rifle_honeybadger hlc_rifle_M4 hlc_rifle_m4m203 hlc_rifle_CQBR hlc_rifle_samr hlc_rifle_bcmjack - Animated Zeroing corrected for .300 Blackout Weapons: hlc_rifle_honeybadger hlc_rifle_vendimus hlc_rifle_Bushmaster300 - hlc_rifle_honeybadger Now has suppressor as default state.Can still accept attachment suppressors. - Zeroing on non-zeroable sights no longer is adjustable (Troy Battlesights, etc): hlc_rifle_M4 hlc_rifle_m4m203 hlc_rifle_CQBR hlc_rifle_bcmjack - Added: BCM "Blackjack". .300 Blackout variation on Jack Carbine, per request of Spartan0536 - hlc_rifle_SAMR VFG replaced V1.85 ============ - Bushmaster .300 now uses correct barrel length in ACE config (Was 14.5, now 16in) - SAMR now uses correct barrel length in ACE config (was 16, now 18in) - Soundshader alterations- brought closerange gunshot audio down to more comparable audble ranges to default/Laxemann ranges (less over-range/clipping) - resolved #34 - Long-range rifles (SAMR specifically, now can zero to 1600m) - resolved #2 - fire selectors aubibility range decreased substantially - Whitespacing formatting conformed (Credit: YoursTruly) - JR attachment slots cleanup(Credit: Robalo) - Fixed: ItemInfo and WeaponsSlotsInfo errors (credit pawel.W) V1.8 ============ - Conformed mod icons,mod.cpp to rebranding - Soundshaders implemented, minor discretionary sound tweaks - Arsenal Icons implemented - Grenade sight accuracy improved(all). Should hit more or less Bang on for respective zeroings. - Removed duplicate inventory slots. Adheres the CBA/ASDG standard almost entirely. - Optional RHS and CUP compatibility patches updated to reflect most current versions respectively - General Material changes. RVMAT Fresnels altered for better effect, less dependency on generic maps. *IMPORTANT* SOME INHERITANCIES HAVE BEEN ALTERED. IF YOU HAVE REFERRED TO CLASSES IN THIS PACK, PLEASE DOUBLE CHECK class CHILD : PARENT RELATIONSHIPS V1.6 ============ - magazineReloadSwitchPhase added to SAW base class - made Supplybox "Zeus Discoverable" - Added Zeus spawnable individual weapons. - adjustment to the gunshot tails volume, should be less overt. - material/shader tweaks, slight contrast increase to speculars. - Rear aperture replaced on : Colt Carbine, Colt Carbine GL, - Attachable Bipod functionality added to - AAC Honebadger - ShadowLOD mesh optimisations (all) OPTIONAL CONTENT NOW INCLUDED- - RHS Compatibility - ACE3 Compatibility (HuntIR rounds specifically) - CUP Compatibility (RHS and CUP Compat may or may not work together,depending on your mod setup. Source provided if you wish to build your own) V1.5 ============ - All weapons made compatible with V1.42 engine update (deploy pivot points added, make limited use of new "tails" sound system where possible) - Bipod functionality enabled - SAMR/SAMR2 - Attachable Bipod functionality added to- hlc_rifle_bcmjack,hlc_rifle_M4,hlc_rifle_cqbr V1.4 ============ - Bugfix : default.paa not found on Colt Carbines - Added -Coefficient-based ballistic speed reductions to Sanitised Carbine, Magpul Carbine, Colt CQBR - Changed - .300 Blackout Dissipator and Bushmaster sounds changed to more realisticly reflect the effect of the weapons in real-life (not as loud, more hiss) V1.3 ============ - Added Colt M4+ M203 - Visual LOD Change -Jack Carbine now uses correct B5 SOPMOD Milspec Stock - Visual LOD Change - SAMR, SAMR2, Jack Carbine use in-spec GI magazine V1.2 ============ -Added support to Bipod support for AGM -Added Bipod Support for CSE -Added support for Advanced Ballistics mod (by, and with values provided by, Ruthberg, BIG thanks to you for that, mate) - Altered Inheritance of suppressors. - Hitboxes and related GeometryLOD materials updated on all weapons - Adjusted Mass and inertia values- all weapons should now be closer to their approximate real-life weights. - Added due to popular demand- Colt M4 (RO977) and CQBR. classnames: hlc_rifle_m4, hlc_rifle_cqbr - decreased size of Gemtech HALO. - New VisualLOD applied to - SAMR, SAMR2, AR15 Carbines, Jack Carbine, Colt Carbines - Slight material adjustments V1.1 ============ - .300 BLK Suppressor/Gemtech HALO no longer dampen Ballistic arc, velocity, or damage - .300 blackout magazines give unique icons - Missing UI icon arrays/icons corrected- hlc_rifle_RU556, hlc_rifle_RU5562 - Added: hlc_30rnd_556x45_S (5.56x45mm Subsonic Magazine, low velocity) - Added: hlc_rifle_samr2 ("Vanilla" LAR-15 for sensitive souls) - Specular values on most RVMATs lowered slightly - Added Icon to X-15 magazine - All ARs now slightly less accurate in the hands of AI Credits- ============ Bohemia Interactive- Arma2 Sample resources(Meshes, Sounds, RVMATs, Textures), some script lines. (M14DMR,Bipod, LR/T) .300 BLK Suppressor- ImBrokeRU Sanitised Carbine - ImBrokeRU, Antivirus404, RedRogueXVII, Tigg, Brains Collector, Toadie Magpul Carbine -ImBrokeRU, 4Echo, RedRogueXVII, Tigg, Toadie Colt 727 - Twinke Masta, Stoke, Tigg, Toadie Colt 727 GL - Twinke Masta, Stoke, Tigg, Toadie BCM 'Jack' - Twinke Masta, Tenoyl, Tigg, Toadie Bushmaster Carbine - Sephiris, Agent95 Dissipator Carbine - Sephiris, Agent95, Tigg, Toadie RRA LAR15 - Twinke Masta, Tigg, Toadie, Bohemia Interactive (Muzzle Brake) AAC HoneyBadger - Hypermetal config cleanup - Robalo cofnig cleanup and aformatting- YoursTruly Additional Thanks- ============ The HLC/SHARBSE crew for being awesome, tolerant of oddities and allround rad blokes Kerc Kasha, for answering all my awkward hour config and scripting questions and basicly firing me up to work on Arma stuff. Kiory , for working out the 3DS-Oxygen Pipeline. We may have FBX now, but I find .3ds somehow more comforting still. SV98- Kudos for the testing.